(sorry, forgot to answer one of the questions) On Mon, 2018-11-26 at 21:33 +0100, Mathias Fröhlich wrote: > Hi, > > On Monday, 26 November 2018 19:39:50 CET Erik Faye-Lund wrote: > > I know this is *very* late notice, but this commit broke Super Tux > > Kart > > on VirGL. Both the player-models as as well as the level data > > renders > > with gibberish vertex positions since this commit. > > > > The fix that Rob Clark did on top does not fix the problem (and > > shouldn't have; VirGL doesn't use NIR). > > Do you have any idea how I can reproduce that issue with the least > effort? >
Sadly, no. I run a qemu VM where I run super tux cart. It's a rather convoluted setup, I'm afraid. If you're interested in that Robert Foss has written an article about how to set something like this up here: https://memcpy.io/virtualizing-gpu-access.html ...But I totally understand if this is asking a bit too much. I can help out with any information you need... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev