Hi Tapani, Timothy, I also did some testing on my SNB laptop and didn't noticed any issues. CI also didn't show that issues.
Regards, Vadym ср, 31 окт. 2018 г. в 9:13, Tapani Pälli <tapani.pa...@intel.com>: > > > On 10/31/18 7:28 AM, Tapani Pälli wrote: > > > > > > On 10/31/18 12:57 AM, Timothy Arceri wrote: > >> On 30/10/18 10:14 pm, Tapani Pälli wrote: > >>> Hi; > >>> > >>> On 10/30/18 1:28 AM, Timothy Arceri wrote: > >>>> On 29/10/18 10:05 pm, Vadim Shovkoplias wrote: > >>>>> Hi Timothy, > >>>>> > >>>>> Thanks for the review. Piglit patch is updated with the additional > >>>>> out var: https://patchwork.freedesktop.org/patch/258899/ > >>>>> Original reporter confirmed that issue is finally fixed with the > >>>>> current patch and closed it. > >>>>> > >>>>> Can I ask to push the patch please ? > >>>> > >>>> I've pushed both. Thanks for the patches! > >>> > >>> Unfortunately it seems this patch introduced regression in Intel CI, > >>> I'm getting following failures after this commit (7d66eddbbde): > >>> > >>> piglit.spec.glsl-1_30.execution.tex-miplevel-selection > >>> texturelodoffset 2dshadow.snbm64 > >>> piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod > >>> 2dshadow.snbm64 > >>> piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod > >>> cube.snbm64 > >>> generated.gpu-hang-otc-gfxtest-snbgt2-02.snbm64 > >> > >> I don't have a Sandy Bridge to test with but its really strange that > >> this would break only one generation of hardware. Are you sure it was > >> this patch? > > > > Well .. not 100% sure but it looks like previous commit won't show these > > fails, it is strange. I'll do some runs today and try to figure it out. > > Yeah, it passes now so it seems this was some kind of 'CI noise'. > > > > >>> > >>> > >>>>> > >>>>> Regards, > >>>>> Vadym > >>>>> > >>>>> сб, 27 окт. 2018 г. в 1:21, Timothy Arceri <tarc...@itsqueeze.com > >>>>> <mailto:tarc...@itsqueeze.com>>: > >>>>> > >>>>> On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote: > >>>>> > Since out variables are copied from shader objects instruction > >>>>> > streams to linked shader instruction steam it should be cloned > >>>>> > at first to keep source instruction steam unaltered. > >>>>> > > >>>>> > Fixes: 966a797e433 glsl/linker: Link all out vars from a > shader > >>>>> > objects on a single stage > >>>>> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731 > >>>>> > Signed-off-by: Vadym Shovkoplias > >>>>> <vadym.shovkopl...@globallogic.com > >>>>> <mailto:vadym.shovkopl...@globallogic.com>> > >>>>> > >>>>> Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com > >>>>> <mailto:tarc...@itsqueeze.com>> > >>>>> > >>>>> Also please either update the existing piglit or add a new one to > >>>>> better cover the use of the freed vars. From the bug report it > >>>>> seems > >>>>> adding another out var is enough to do it. Thanks. > >>>>> > >>>>> > --- > >>>>> > src/compiler/glsl/linker.cpp | 3 ++- > >>>>> > 1 file changed, 2 insertions(+), 1 deletion(-) > >>>>> > > >>>>> > diff --git a/src/compiler/glsl/linker.cpp > >>>>> b/src/compiler/glsl/linker.cpp > >>>>> > index 7db34ebf95..8b1b03322a 100644 > >>>>> > --- a/src/compiler/glsl/linker.cpp > >>>>> > +++ b/src/compiler/glsl/linker.cpp > >>>>> > @@ -2269,10 +2269,11 @@ link_output_variables(struct > >>>>> gl_linked_shader > >>>>> > *linked_shader, > >>>>> > if (ir->ir_type != ir_type_variable) > >>>>> > continue; > >>>>> > > >>>>> > - ir_variable *const var = (ir_variable *) ir; > >>>>> > + ir_variable *var = (ir_variable *) ir; > >>>>> > > >>>>> > if (var->data.mode == ir_var_shader_out && > >>>>> > !symbols->get_variable(var->name)) { > >>>>> > + var = var->clone(linked_shader, NULL); > >>>>> > symbols->add_variable(var); > >>>>> > linked_shader->ir->push_head(var); > >>>>> > } > >>>>> > -- > >>>>> > 2.18.0 > >>>>> > > >>>>> >
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