On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote: > Since out variables are copied from shader objects instruction > streams to linked shader instruction steam it should be cloned > at first to keep source instruction steam unaltered. > > Fixes: 966a797e433 glsl/linker: Link all out vars from a shader > objects on a single stage > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731 > Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com> Also please either update the existing piglit or add a new one to better cover the use of the freed vars. From the bug report it seems adding another out var is enough to do it. Thanks. > --- > src/compiler/glsl/linker.cpp | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 7db34ebf95..8b1b03322a 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -2269,10 +2269,11 @@ link_output_variables(struct gl_linked_shader > *linked_shader, > if (ir->ir_type != ir_type_variable) > continue; > > - ir_variable *const var = (ir_variable *) ir; > + ir_variable *var = (ir_variable *) ir; > > if (var->data.mode == ir_var_shader_out && > !symbols->get_variable(var->name)) { > + var = var->clone(linked_shader, NULL); > symbols->add_variable(var); > linked_shader->ir->push_head(var); > } > -- > 2.18.0 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev