On 10/31/18 7:28 AM, Tapani Pälli wrote:
On 10/31/18 12:57 AM, Timothy Arceri wrote:
On 30/10/18 10:14 pm, Tapani Pälli wrote:
Hi;
On 10/30/18 1:28 AM, Timothy Arceri wrote:
On 29/10/18 10:05 pm, Vadim Shovkoplias wrote:
Hi Timothy,
Thanks for the review. Piglit patch is updated with the additional
out var: https://patchwork.freedesktop.org/patch/258899/
Original reporter confirmed that issue is finally fixed with the
current patch and closed it.
Can I ask to push the patch please ?
I've pushed both. Thanks for the patches!
Unfortunately it seems this patch introduced regression in Intel CI,
I'm getting following failures after this commit (7d66eddbbde):
piglit.spec.glsl-1_30.execution.tex-miplevel-selection
texturelodoffset 2dshadow.snbm64
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod
2dshadow.snbm64
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod
cube.snbm64
generated.gpu-hang-otc-gfxtest-snbgt2-02.snbm64
I don't have a Sandy Bridge to test with but its really strange that
this would break only one generation of hardware. Are you sure it was
this patch?
Well .. not 100% sure but it looks like previous commit won't show these
fails, it is strange. I'll do some runs today and try to figure it out.
Yeah, it passes now so it seems this was some kind of 'CI noise'.
Regards,
Vadym
сб, 27 окт. 2018 г. в 1:21, Timothy Arceri <tarc...@itsqueeze.com
<mailto:tarc...@itsqueeze.com>>:
On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote:
> Since out variables are copied from shader objects instruction
> streams to linked shader instruction steam it should be cloned
> at first to keep source instruction steam unaltered.
>
> Fixes: 966a797e433 glsl/linker: Link all out vars from a shader
> objects on a single stage
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
> Signed-off-by: Vadym Shovkoplias
<vadym.shovkopl...@globallogic.com
<mailto:vadym.shovkopl...@globallogic.com>>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com
<mailto:tarc...@itsqueeze.com>>
Also please either update the existing piglit or add a new one to
better cover the use of the freed vars. From the bug report it
seems
adding another out var is enough to do it. Thanks.
> ---
> src/compiler/glsl/linker.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/linker.cpp
b/src/compiler/glsl/linker.cpp
> index 7db34ebf95..8b1b03322a 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -2269,10 +2269,11 @@ link_output_variables(struct
gl_linked_shader
> *linked_shader,
> if (ir->ir_type != ir_type_variable)
> continue;
>
> - ir_variable *const var = (ir_variable *) ir;
> + ir_variable *var = (ir_variable *) ir;
>
> if (var->data.mode == ir_var_shader_out &&
> !symbols->get_variable(var->name)) {
> + var = var->clone(linked_shader, NULL);
> symbols->add_variable(var);
> linked_shader->ir->push_head(var);
> }
> --
> 2.18.0
>
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