On Wed, Aug 1, 2018 at 5:02 PM, Dieter Nützel <die...@nuetzel-hh.de> wrote: > Am 01.08.2018 19:53, schrieb Marek Olšák: >> >> On Wed, Aug 1, 2018 at 12:02 PM, Dieter Nützel <die...@nuetzel-hh.de> >> wrote: >>> >>> Am 01.08.2018 17:53, schrieb Marek Olšák: >>>> >>>> >>>> On Wed, Aug 1, 2018 at 2:39 AM, Dieter Nützel <die...@nuetzel-hh.de> >>>> wrote: >>>>> >>>>> >>>>> Am 01.08.2018 05:56, schrieb Timothy Arceri: >>>>>> >>>>>> >>>>>> >>>>>> On 01/08/18 13:09, Dieter Nützel wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> Am 31.07.2018 13:34, schrieb Timothy Arceri: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 31/07/18 13:50, Dieter Nützel wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Am 30.07.2018 05:24, schrieb Dieter Nützel: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> For the series >>>>>>>>>> >>>>>>>>>> Tested-by: Dieter Nützel <die...@nuetzel-hh.de> >>>>>>>>>> >>>>>>>>>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17 >>>>>>>>>> >>>>>>>>>> on RX 580. >>>>>>>>>> >>>>>>>>>> With UH I saw some small light blue triangles spreading around. >>>>>>>>>> Have to bisect which patch set was the culprit. (If I have some >>>>>>>>>> time.) >>>>>>>>>> Tried your's above >>>>>>>>>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel) >>>>>>>>>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek) >>>>>>>>>> >>>>>>>>>> Dieter >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> It has something to do with tessellation. >>>>>>>>> If I disable it (F3) all small light blue triangles are _gone_. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Are you able to bisect? >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> In short, it has _nothing_ to do with _this_ series. >>>>>>> Tested on e6ff5ac446. >>>>>>> So my tb stands. >>>>>>> >>>>>>> After some sleep (Nothern Germany is _very_ hot and _dry_ this year) >>>>>>> I'll >>>>>>> do my very best... ;-) >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> hehe. Yes I've experienced a "heat wave" in Northern Europe before, >>>>>> but some of us have very different definitions of _very_ hot and _dry_ >>>>>> :P >>>>> >>>>> >>>>> >>>>> >>>>> With tonight's shower we had only _4_ (really 3, first day was 10 >>>>> minutes >>>>> with only some drops) >>>>> days with rain since last week of April!!! >>>>> Our fields and forests need badly water. >>>>> We never had such dry spring/early summer/summer for ages. >>>>> >>>>> So back to work. >>>>> >>>>> /opt/mesa> git bisect bad >>>>> 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit >>>>> commit 86b52d42368ac496fe24bc6674e754c323381635 >>>>> Author: Marek Olšák <marek.ol...@amd.com> >>>>> Date: Fri Jul 13 00:23:36 2018 -0400 >>>>> >>>>> radeonsi: reduce LDS stalls by 40% for tessellation >>>>> >>>>> 40% is the decrease in the LGKM counter (which includes SMEM too) >>>>> for the GFX9 LSHS stage. >>>>> >>>>> This will make the LDS size slightly larger, but I wasn't able to >>>>> increase >>>>> the patch stride without corruption, so I'm increasing the vertex >>>>> stride. >>>>> >>>>> :040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19 >>>>> 56feae85455f50d6e5ab7a0285db7319d0601afe M src >>>>> >>>>> Reverting it (on top of master + _this_ series) makes all smooth and >>>>> dandy, again - at least on RX580. >>>>> >>>>> Going to bed. >>>> >>>> >>>> >>>> Can you provide more info? Is it only happening with NIR? >>> >>> >>> >>> Yes, only if I set R600_DEBUG sisched,nir (I'm running sisched all the >>> time). >>> Do you need more info? >> >> >> It could be a bug in sisched. > > > It seems to be NOT the case. > R600_DEBUG=nir show the corruption. - But much slower...;-) > You can see it 'best' in scene 4 (cannon) and 1. > > git revert 86b52d4236 > fix it (for NIR with and without sisched)
What's the LLVM version? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev