On 31/07/18 13:50, Dieter Nützel wrote:
Am 30.07.2018 05:24, schrieb Dieter Nützel:
For the series
Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17
on RX 580.
With UH I saw some small light blue triangles spreading around.
Have to bisect which patch set was the culprit. (If I have some time.)
Tried your's above
configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)
Dieter
It has something to do with tessellation.
If I disable it (F3) all small light blue triangles are _gone_.
Are you able to bisect?
Regards,
Dieter
Am 28.07.2018 03:07, schrieb Timothy Arceri:
On 28/07/18 11:06, Timothy Arceri wrote:
Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
V2: insert new constant after any phis in the
use->parent_instr->type == nir_instr_type_phi path.
Meh this was meant to be V3
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