Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> On Sun, Jul 15, 2018 at 10:19 PM Timothy Arceri <tarc...@itsqueeze.com> wrote:
> One of these was seen in a Deus Ex shader. > > V2: make opts more generic. > > Cc: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/compiler/nir/nir_opt_algebraic.py | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/compiler/nir/nir_opt_algebraic.py > b/src/compiler/nir/nir_opt_algebraic.py > index 0986dde6851..a9c2d821d7d 100644 > --- a/src/compiler/nir/nir_opt_algebraic.py > +++ b/src/compiler/nir/nir_opt_algebraic.py > @@ -286,6 +286,9 @@ optimizations = [ > (('iand', ('uge(is_used_once)', a, b), ('uge', a, c)), ('uge', a, > ('umax', b, c))), > (('iand', ('uge(is_used_once)', a, c), ('uge', b, c)), ('uge', > ('umin', a, b), c)), > > + (('ior', 'a@bool', ('ieq', a, False)), True), > + (('ior', 'a@bool', ('inot', a)), True), > + > (('iand', ('ieq', 'a@32', 0), ('ieq', 'b@32', 0)), ('ieq', ('ior', > 'a@32', 'b@32'), 0)), > > # These patterns can result when (a < b || a < c) => (a < min(b, c)) > -- > 2.17.1 > >
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