One of these was seen in a Deus Ex shader. V2: make opts more generic.
Cc: Jason Ekstrand <ja...@jlekstrand.net> --- src/compiler/nir/nir_opt_algebraic.py | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py index 0986dde6851..a9c2d821d7d 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -286,6 +286,9 @@ optimizations = [ (('iand', ('uge(is_used_once)', a, b), ('uge', a, c)), ('uge', a, ('umax', b, c))), (('iand', ('uge(is_used_once)', a, c), ('uge', b, c)), ('uge', ('umin', a, b), c)), + (('ior', 'a@bool', ('ieq', a, False)), True), + (('ior', 'a@bool', ('inot', a)), True), + (('iand', ('ieq', 'a@32', 0), ('ieq', 'b@32', 0)), ('ieq', ('ior', 'a@32', 'b@32'), 0)), # These patterns can result when (a < b || a < c) => (a < min(b, c)) -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev