One of these was seen in a Deus Ex shader.

V2: make opts more generic.

Cc: Jason Ekstrand <ja...@jlekstrand.net>
---
 src/compiler/nir/nir_opt_algebraic.py | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/compiler/nir/nir_opt_algebraic.py 
b/src/compiler/nir/nir_opt_algebraic.py
index 0986dde6851..a9c2d821d7d 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -286,6 +286,9 @@ optimizations = [
    (('iand', ('uge(is_used_once)', a, b), ('uge', a, c)), ('uge', a, ('umax', 
b, c))),
    (('iand', ('uge(is_used_once)', a, c), ('uge', b, c)), ('uge', ('umin', a, 
b), c)),
 
+   (('ior', 'a@bool', ('ieq', a, False)), True),
+   (('ior', 'a@bool', ('inot', a)), True),
+
    (('iand', ('ieq', 'a@32', 0), ('ieq', 'b@32', 0)), ('ieq', ('ior', 'a@32', 
'b@32'), 0)),
 
    # These patterns can result when (a < b || a < c) => (a < min(b, c))
-- 
2.17.1

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to