On June 14, 2018 01:43:12 Michel Dänzer <mic...@daenzer.net> wrote:
On 2018-06-13 10:26 PM, Jason Ekstrand wrote:
The current BO cache puts BOs back into the recycle bucket the moment the
refcount hits zero. If the BO is busy, we just don't re-use it until it
isn't or we re-use it for a render target which we assume will be used
first for drawing. This patch series reworks the way the BO cache works a
bit so that we don't ever recycle a busy BO. On the down side, it means
that we don't get the "keep busy BOs busy" heuristic (which we have no
proof actually helps). On the up side, we can now easily use a MRU
heuristic instead of round-robin for all buffers and not just the busy
ones. Will this be an improvement, a regression or a wash? I don't know
but I doubt it will have a major effect one way or another.
FWIW, I suspect this could be a significant loss with overlapping copies
in glamor (e.g. x11perf -copywinwin500), because it won't be able to
reuse the busy BOs anymore (glamor creates a temporary FBO for each
overlapping copy).
That's rather horrific... That seems like something glamour could do
better. How common are overlapping copies in practice? Are we talking a
couple per frame or hundreds? If that really is going on then we may need
to rethink our approach on this one. :-(
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