On 2018-06-13 10:26 PM, Jason Ekstrand wrote: > The current BO cache puts BOs back into the recycle bucket the moment the > refcount hits zero. If the BO is busy, we just don't re-use it until it > isn't or we re-use it for a render target which we assume will be used > first for drawing. This patch series reworks the way the BO cache works a > bit so that we don't ever recycle a busy BO. On the down side, it means > that we don't get the "keep busy BOs busy" heuristic (which we have no > proof actually helps). On the up side, we can now easily use a MRU > heuristic instead of round-robin for all buffers and not just the busy > ones. Will this be an improvement, a regression or a wash? I don't know > but I doubt it will have a major effect one way or another.
FWIW, I suspect this could be a significant loss with overlapping copies in glamor (e.g. x11perf -copywinwin500), because it won't be able to reuse the busy BOs anymore (glamor creates a temporary FBO for each overlapping copy). -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev