The check is against what the driver max is, not what the application requested.
Using overrides messes up this logic, it seems. On Fri, May 18, 2018, 06:14 Benedikt Schemmer <b...@besd.de> wrote: > Yes its backwards and it seems it doesn't work anymore ;) > Seems the loophole I was using got removed. > > Problem remains that applications that could use an legacy extension > are not aware of it and will simply/usually not request it: > > MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=150 glxinfo | grep > shader5 > -nothing- > > MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=400 glxinfo | grep > shader5 > GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, > GL_ARB_gpu_shader5, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, > GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, GL_EXT_memory_object, > GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, > > > If an application knows about GLSL 400 it doesn't need GL_ARB_gpu_shader5 > anymore. > > > > Am 18.05.2018 um 11:25 schrieb Timothy Arceri: > > Hi Benedikt, > > > > I think you have this backwards. compute_version() computes the version > of OpenGL supported by the driver by checking what extensions it > advertises. See version 2 of my patch to see where the > > extensions are enabled. I don't think this is something that can be > automated, it really depends on the driver, just because an extension can > be advertised at a certain level doesn't mean you must (or > > can) do it. > > > > Tim > > > > On 18/05/18 19:13, Benedikt Schemmer wrote: > >> Hi Timothy, > >> > >> I was looking into something similar myself. > >> Great to see someone working on getting legacy extensions available > >> to the applications that can actually use them! > >> > >> Another thing I noticed is that extensions aren't advertised at the > >> correct feature level. > >> The code below works and does a better job at it, but its probably also > >> the wrong way to go about it. > >> > >> Cheers, > >> Benedikt > >> > >> P.S. I grepped and sed together a file which describes the requirements > >> for every extension better, unfortunately the files on khronos > >> arent exactly machine readable > >> will send in next reply > >> > >> --- > >> > >> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c > >> --- a/src/mesa/main/version.c > >> +++ b/src/mesa/main/version.c > >> @@ -233,8 +233,15 @@ _mesa_override_glsl_version(struct gl_constants > *consts) > >> } > >> > >> /** > >> - * Examine enabled GL extensions to determine GL version. > >> + * Enable GL Extensions according to the minimum version requirements > as per spec. > >> + * Careful: some extensions are implemented for the express purpose of > being > >> + * used in a lower version context (legacy extensions). > >> + * Example: > >> + * ARB_gpu_shader5: first implementation in OpenGL 4.0 (GLSL 400) but > >> + * supposed to be advertised from OpenGL 3.2 (GLSL 150) upwards, > >> + * however early Nvidia FXAA could use it from GLSL 120 so advertise > it there > >> */ > >> + > >> static GLuint > >> compute_version(const struct gl_extensions *extensions, > >> const struct gl_constants *consts, gl_api api) > >> @@ -242,25 +249,43 @@ compute_version(const struct gl_extensions > *extensions, > >> GLuint major, minor, version; > >> > >> const bool ver_1_3 = (extensions->ARB_texture_border_clamp && > >> + extensions->ARB_instanced_arrays && > >> + extensions->ARB_shadow && > >> + extensions->ARB_vertex_shader && > >> + extensions->ARB_fragment_shader && > >> + extensions->ARB_depth_texture && > >> + extensions->ARB_occlusion_query2 && > >> extensions->ARB_texture_cube_map && > >> + extensions->ARB_seamless_cube_map && > >> extensions->ARB_texture_env_combine && > >> + extensions->ARB_texture_rg && > >> + extensions->ARB_texture_compression_rgtc && > >> + extensions->ARB_texture_compression_bptc && > >> + extensions->ARB_texture_float && > >> + extensions->ARB_framebuffer_object && > >> + extensions->ARB_framebuffer_no_attachments && > >> extensions->ARB_texture_env_dot3); > >> const bool ver_1_4 = (ver_1_3 && > >> - extensions->ARB_depth_texture && > >> - extensions->ARB_shadow && > >> + extensions->ARB_stencil_texturing && > >> extensions->ARB_texture_env_crossbar && > >> + extensions->ARB_texture_mirror_clamp_to_edge > && > >> extensions->EXT_blend_color && > >> extensions->EXT_blend_func_separate && > >> extensions->EXT_blend_minmax && > >> extensions->EXT_point_parameters); > >> const bool ver_1_5 = (ver_1_4 && > >> + extensions->ARB_query_buffer_object && > >> extensions->ARB_occlusion_query); > >> const bool ver_2_0 = (ver_1_5 && > >> extensions->ARB_point_sprite && > >> - extensions->ARB_vertex_shader && > >> - extensions->ARB_fragment_shader && > >> + extensions->ARB_blend_func_extended && > >> extensions->ARB_texture_non_power_of_two && > >> extensions->EXT_blend_equation_separate && > >> + extensions->ARB_shader_texture_lod && > >> + extensions->ARB_transform_feedback2 && > >> + extensions->ARB_uniform_buffer_object && > >> + extensions->ARB_texture_buffer_object && > >> + extensions->ARB_texture_buffer_range && > >> > >> /* Technically, 2.0 requires the > functionality of the > >> * EXT version. Enable 2.0 if either > extension is > >> @@ -272,33 +297,44 @@ compute_version(const struct gl_extensions > *extensions, > >> || extensions->ATI_separate_stencil)); > >> const bool ver_2_1 = (ver_2_0 && > >> extensions->EXT_pixel_buffer_object && > >> + extensions->ARB_map_buffer_range && > >> + extensions->ARB_draw_instanced && > >> + extensions->ARB_shader_bit_encoding && > >> + extensions->ARB_gpu_shader5 && > >> extensions->EXT_texture_sRGB); > >> const bool ver_3_0 = (ver_2_1 && > >> consts->GLSLVersion >= 130 && > >> (consts->MaxSamples >= 4 || > consts->FakeSWMSAA) && > >> (api == API_OPENGL_CORE || > >> extensions->ARB_color_buffer_float) && > >> + extensions->ARB_conservative_depth && > >> extensions->ARB_depth_buffer_float && > >> extensions->ARB_half_float_vertex && > >> - extensions->ARB_map_buffer_range && > >> - extensions->ARB_shader_texture_lod && > >> - extensions->ARB_texture_float && > >> - extensions->ARB_texture_rg && > >> - extensions->ARB_texture_compression_rgtc && > >> + extensions->ARB_pipeline_statistics_query && > >> + extensions->ARB_shader_image_load_store && > >> + extensions->ARB_texture_rgb10_a2ui && > >> + extensions->ARB_vertex_type_10f_11f_11f_rev && > >> extensions->EXT_draw_buffers2 && > >> - extensions->ARB_framebuffer_object && > >> + extensions->ARB_transform_feedback_instanced > && > >> + extensions->ARB_internalformat_query && > >> + extensions->ARB_internalformat_query2 && > >> extensions->EXT_framebuffer_sRGB && > >> extensions->EXT_packed_float && > >> + extensions->ARB_sample_shading && > >> + extensions->ARB_shader_atomic_counters && > >> extensions->EXT_texture_array && > >> + extensions->ARB_texture_query_lod && > >> extensions->EXT_texture_shared_exponent && > >> extensions->EXT_transform_feedback && > >> - extensions->NV_conditional_render); > >> + extensions->NV_conditional_render && > >> + extensions->ARB_texture_cube_map_array && > >> + > extensions->ARB_transform_feedback_overflow_query); > >> const bool ver_3_1 = (ver_3_0 && > >> consts->GLSLVersion >= 140 && > >> - extensions->ARB_draw_instanced && > >> - extensions->ARB_texture_buffer_object && > >> - extensions->ARB_uniform_buffer_object && > >> extensions->EXT_texture_snorm && > >> + extensions->ARB_shading_language_420pack && > >> + extensions->ARB_sync && > >> + extensions->ARB_draw_indirect && > >> extensions->NV_primitive_restart && > >> extensions->NV_texture_rectangle && > >> > consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); > >> @@ -308,18 +344,17 @@ compute_version(const struct gl_extensions > *extensions, > >> extensions->ARB_draw_elements_base_vertex && > >> extensions->ARB_fragment_coord_conventions && > >> extensions->EXT_provoking_vertex && > >> - extensions->ARB_seamless_cube_map && > >> - extensions->ARB_sync && > >> + extensions->ARB_gpu_shader_fp64 && > >> + extensions->ARB_vertex_attrib_64bit && > >> extensions->ARB_texture_multisample && > >> - extensions->EXT_vertex_array_bgra); > >> + extensions->ARB_tessellation_shader && > >> + extensions->EXT_vertex_array_bgra && > >> + extensions->ARB_fragment_layer_viewport && > >> + extensions->ARB_viewport_array); > >> const bool ver_3_3 = (ver_3_2 && > >> consts->GLSLVersion >= 330 && > >> - extensions->ARB_blend_func_extended && > >> extensions->ARB_explicit_attrib_location && > >> - extensions->ARB_instanced_arrays && > >> - extensions->ARB_occlusion_query2 && > >> - extensions->ARB_shader_bit_encoding && > >> - extensions->ARB_texture_rgb10_a2ui && > >> + extensions->ARB_explicit_uniform_location && > >> extensions->ARB_timer_query && > >> extensions->ARB_vertex_type_2_10_10_10_rev && > >> extensions->EXT_texture_swizzle); > >> @@ -328,67 +363,42 @@ compute_version(const struct gl_extensions > *extensions, > >> const bool ver_4_0 = (ver_3_3 && > >> consts->GLSLVersion >= 400 && > >> extensions->ARB_draw_buffers_blend && > >> - extensions->ARB_draw_indirect && > >> - extensions->ARB_gpu_shader5 && > >> - extensions->ARB_gpu_shader_fp64 && > >> - extensions->ARB_sample_shading && > >> - extensions->ARB_tessellation_shader && > >> + extensions->ARB_derivative_control && > >> extensions->ARB_texture_buffer_object_rgb32 > && > >> - extensions->ARB_texture_cube_map_array && > >> - extensions->ARB_texture_query_lod && > >> - extensions->ARB_transform_feedback2 && > >> extensions->ARB_transform_feedback3); > >> const bool ver_4_1 = (ver_4_0 && > >> consts->GLSLVersion >= 410 && > >> extensions->ARB_ES2_compatibility && > >> - extensions->ARB_shader_precision && > >> - extensions->ARB_vertex_attrib_64bit && > >> - extensions->ARB_viewport_array); > >> + extensions->ARB_shading_language_packing && > >> + extensions->ARB_shader_precision); > >> const bool ver_4_2 = (ver_4_1 && > >> consts->GLSLVersion >= 420 && > >> extensions->ARB_base_instance && > >> - extensions->ARB_conservative_depth && > >> - extensions->ARB_internalformat_query && > >> - extensions->ARB_shader_atomic_counters && > >> - extensions->ARB_shader_image_load_store && > >> - extensions->ARB_shading_language_420pack && > >> - extensions->ARB_shading_language_packing && > >> - extensions->ARB_texture_compression_bptc && > >> - extensions->ARB_transform_feedback_instanced); > >> + extensions->ARB_compute_shader && > >> + extensions->ARB_shader_atomic_counter_ops); > >> const bool ver_4_3 = (ver_4_2 && > >> consts->GLSLVersion >= 430 && > >> > consts->Program[MESA_SHADER_VERTEX].MaxUniformBlocks >= 14 && > >> extensions->ARB_ES3_compatibility && > >> extensions->ARB_arrays_of_arrays && > >> - extensions->ARB_compute_shader && > >> + extensions->ARB_buffer_storage && > >> extensions->ARB_copy_image && > >> - extensions->ARB_explicit_uniform_location && > >> - extensions->ARB_fragment_layer_viewport && > >> - extensions->ARB_framebuffer_no_attachments && > >> - extensions->ARB_internalformat_query2 && > >> > extensions->ARB_robust_buffer_access_behavior && > >> extensions->ARB_shader_image_size && > >> extensions->ARB_shader_storage_buffer_object > && > >> - extensions->ARB_stencil_texturing && > >> - extensions->ARB_texture_buffer_range && > >> extensions->ARB_texture_query_levels && > >> extensions->ARB_texture_view); > >> const bool ver_4_4 = (ver_4_3 && > >> consts->GLSLVersion >= 440 && > >> - extensions->ARB_buffer_storage && > >> extensions->ARB_clear_texture && > >> extensions->ARB_enhanced_layouts && > >> - extensions->ARB_query_buffer_object && > >> - extensions->ARB_texture_mirror_clamp_to_edge > && > >> - extensions->ARB_texture_stencil8 && > >> - extensions->ARB_vertex_type_10f_11f_11f_rev); > >> + extensions->ARB_texture_stencil8); > >> const bool ver_4_5 = (ver_4_4 && > >> consts->GLSLVersion >= 450 && > >> extensions->ARB_ES3_1_compatibility && > >> extensions->ARB_clip_control && > >> extensions->ARB_conditional_render_inverted > && > >> extensions->ARB_cull_distance && > >> - extensions->ARB_derivative_control && > >> extensions->ARB_shader_texture_image_samples > && > >> extensions->NV_texture_barrier); > >> const bool ver_4_6 = (ver_4_5 && > >> @@ -396,13 +406,10 @@ compute_version(const struct gl_extensions > *extensions, > >> /* extensions->ARB_gl_spirv */ 0 && > >> /* extensions->ARB_spirv_extensions */ 0 && > >> extensions->ARB_indirect_parameters && > >> - extensions->ARB_pipeline_statistics_query && > >> extensions->ARB_polygon_offset_clamp && > >> - extensions->ARB_shader_atomic_counter_ops && > >> extensions->ARB_shader_draw_parameters && > >> extensions->ARB_shader_group_vote && > >> - extensions->ARB_texture_filter_anisotropic && > >> - > extensions->ARB_transform_feedback_overflow_query); > >> + extensions->ARB_texture_filter_anisotropic); > >> > >> if (ver_4_6) { > >> major = 4; > >> > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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