Yes its backwards and it seems it doesn't work anymore ;) Seems the loophole I was using got removed.
Problem remains that applications that could use an legacy extension are not aware of it and will simply/usually not request it: MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=150 glxinfo | grep shader5 -nothing- MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=400 glxinfo | grep shader5 GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_gpu_shader5, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, If an application knows about GLSL 400 it doesn't need GL_ARB_gpu_shader5 anymore. Am 18.05.2018 um 11:25 schrieb Timothy Arceri: > Hi Benedikt, > > I think you have this backwards. compute_version() computes the version of > OpenGL supported by the driver by checking what extensions it advertises. See > version 2 of my patch to see where the > extensions are enabled. I don't think this is something that can be > automated, it really depends on the driver, just because an extension can be > advertised at a certain level doesn't mean you must (or > can) do it. > > Tim > > On 18/05/18 19:13, Benedikt Schemmer wrote: >> Hi Timothy, >> >> I was looking into something similar myself. >> Great to see someone working on getting legacy extensions available >> to the applications that can actually use them! >> >> Another thing I noticed is that extensions aren't advertised at the >> correct feature level. >> The code below works and does a better job at it, but its probably also >> the wrong way to go about it. >> >> Cheers, >> Benedikt >> >> P.S. I grepped and sed together a file which describes the requirements >> for every extension better, unfortunately the files on khronos >> arent exactly machine readable >> will send in next reply >> >> --- >> >> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c >> --- a/src/mesa/main/version.c >> +++ b/src/mesa/main/version.c >> @@ -233,8 +233,15 @@ _mesa_override_glsl_version(struct gl_constants *consts) >> } >> >> /** >> - * Examine enabled GL extensions to determine GL version. >> + * Enable GL Extensions according to the minimum version requirements as >> per spec. >> + * Careful: some extensions are implemented for the express purpose of being >> + * used in a lower version context (legacy extensions). >> + * Example: >> + * ARB_gpu_shader5: first implementation in OpenGL 4.0 (GLSL 400) but >> + * supposed to be advertised from OpenGL 3.2 (GLSL 150) upwards, >> + * however early Nvidia FXAA could use it from GLSL 120 so advertise it >> there >> */ >> + >> static GLuint >> compute_version(const struct gl_extensions *extensions, >> const struct gl_constants *consts, gl_api api) >> @@ -242,25 +249,43 @@ compute_version(const struct gl_extensions *extensions, >> GLuint major, minor, version; >> >> const bool ver_1_3 = (extensions->ARB_texture_border_clamp && >> + extensions->ARB_instanced_arrays && >> + extensions->ARB_shadow && >> + extensions->ARB_vertex_shader && >> + extensions->ARB_fragment_shader && >> + extensions->ARB_depth_texture && >> + extensions->ARB_occlusion_query2 && >> extensions->ARB_texture_cube_map && >> + extensions->ARB_seamless_cube_map && >> extensions->ARB_texture_env_combine && >> + extensions->ARB_texture_rg && >> + extensions->ARB_texture_compression_rgtc && >> + extensions->ARB_texture_compression_bptc && >> + extensions->ARB_texture_float && >> + extensions->ARB_framebuffer_object && >> + extensions->ARB_framebuffer_no_attachments && >> extensions->ARB_texture_env_dot3); >> const bool ver_1_4 = (ver_1_3 && >> - extensions->ARB_depth_texture && >> - extensions->ARB_shadow && >> + extensions->ARB_stencil_texturing && >> extensions->ARB_texture_env_crossbar && >> + extensions->ARB_texture_mirror_clamp_to_edge && >> extensions->EXT_blend_color && >> extensions->EXT_blend_func_separate && >> extensions->EXT_blend_minmax && >> extensions->EXT_point_parameters); >> const bool ver_1_5 = (ver_1_4 && >> + extensions->ARB_query_buffer_object && >> extensions->ARB_occlusion_query); >> const bool ver_2_0 = (ver_1_5 && >> extensions->ARB_point_sprite && >> - extensions->ARB_vertex_shader && >> - extensions->ARB_fragment_shader && >> + extensions->ARB_blend_func_extended && >> extensions->ARB_texture_non_power_of_two && >> extensions->EXT_blend_equation_separate && >> + extensions->ARB_shader_texture_lod && >> + extensions->ARB_transform_feedback2 && >> + extensions->ARB_uniform_buffer_object && >> + extensions->ARB_texture_buffer_object && >> + extensions->ARB_texture_buffer_range && >> >> /* Technically, 2.0 requires the functionality of >> the >> * EXT version. Enable 2.0 if either extension is >> @@ -272,33 +297,44 @@ compute_version(const struct gl_extensions *extensions, >> || extensions->ATI_separate_stencil)); >> const bool ver_2_1 = (ver_2_0 && >> extensions->EXT_pixel_buffer_object && >> + extensions->ARB_map_buffer_range && >> + extensions->ARB_draw_instanced && >> + extensions->ARB_shader_bit_encoding && >> + extensions->ARB_gpu_shader5 && >> extensions->EXT_texture_sRGB); >> const bool ver_3_0 = (ver_2_1 && >> consts->GLSLVersion >= 130 && >> (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && >> (api == API_OPENGL_CORE || >> extensions->ARB_color_buffer_float) && >> + extensions->ARB_conservative_depth && >> extensions->ARB_depth_buffer_float && >> extensions->ARB_half_float_vertex && >> - extensions->ARB_map_buffer_range && >> - extensions->ARB_shader_texture_lod && >> - extensions->ARB_texture_float && >> - extensions->ARB_texture_rg && >> - extensions->ARB_texture_compression_rgtc && >> + extensions->ARB_pipeline_statistics_query && >> + extensions->ARB_shader_image_load_store && >> + extensions->ARB_texture_rgb10_a2ui && >> + extensions->ARB_vertex_type_10f_11f_11f_rev && >> extensions->EXT_draw_buffers2 && >> - extensions->ARB_framebuffer_object && >> + extensions->ARB_transform_feedback_instanced && >> + extensions->ARB_internalformat_query && >> + extensions->ARB_internalformat_query2 && >> extensions->EXT_framebuffer_sRGB && >> extensions->EXT_packed_float && >> + extensions->ARB_sample_shading && >> + extensions->ARB_shader_atomic_counters && >> extensions->EXT_texture_array && >> + extensions->ARB_texture_query_lod && >> extensions->EXT_texture_shared_exponent && >> extensions->EXT_transform_feedback && >> - extensions->NV_conditional_render); >> + extensions->NV_conditional_render && >> + extensions->ARB_texture_cube_map_array && >> + extensions->ARB_transform_feedback_overflow_query); >> const bool ver_3_1 = (ver_3_0 && >> consts->GLSLVersion >= 140 && >> - extensions->ARB_draw_instanced && >> - extensions->ARB_texture_buffer_object && >> - extensions->ARB_uniform_buffer_object && >> extensions->EXT_texture_snorm && >> + extensions->ARB_shading_language_420pack && >> + extensions->ARB_sync && >> + extensions->ARB_draw_indirect && >> extensions->NV_primitive_restart && >> extensions->NV_texture_rectangle && >> >> consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); >> @@ -308,18 +344,17 @@ compute_version(const struct gl_extensions *extensions, >> extensions->ARB_draw_elements_base_vertex && >> extensions->ARB_fragment_coord_conventions && >> extensions->EXT_provoking_vertex && >> - extensions->ARB_seamless_cube_map && >> - extensions->ARB_sync && >> + extensions->ARB_gpu_shader_fp64 && >> + extensions->ARB_vertex_attrib_64bit && >> extensions->ARB_texture_multisample && >> - extensions->EXT_vertex_array_bgra); >> + extensions->ARB_tessellation_shader && >> + extensions->EXT_vertex_array_bgra && >> + extensions->ARB_fragment_layer_viewport && >> + extensions->ARB_viewport_array); >> const bool ver_3_3 = (ver_3_2 && >> consts->GLSLVersion >= 330 && >> - extensions->ARB_blend_func_extended && >> extensions->ARB_explicit_attrib_location && >> - extensions->ARB_instanced_arrays && >> - extensions->ARB_occlusion_query2 && >> - extensions->ARB_shader_bit_encoding && >> - extensions->ARB_texture_rgb10_a2ui && >> + extensions->ARB_explicit_uniform_location && >> extensions->ARB_timer_query && >> extensions->ARB_vertex_type_2_10_10_10_rev && >> extensions->EXT_texture_swizzle); >> @@ -328,67 +363,42 @@ compute_version(const struct gl_extensions *extensions, >> const bool ver_4_0 = (ver_3_3 && >> consts->GLSLVersion >= 400 && >> extensions->ARB_draw_buffers_blend && >> - extensions->ARB_draw_indirect && >> - extensions->ARB_gpu_shader5 && >> - extensions->ARB_gpu_shader_fp64 && >> - extensions->ARB_sample_shading && >> - extensions->ARB_tessellation_shader && >> + extensions->ARB_derivative_control && >> extensions->ARB_texture_buffer_object_rgb32 && >> - extensions->ARB_texture_cube_map_array && >> - extensions->ARB_texture_query_lod && >> - extensions->ARB_transform_feedback2 && >> extensions->ARB_transform_feedback3); >> const bool ver_4_1 = (ver_4_0 && >> consts->GLSLVersion >= 410 && >> extensions->ARB_ES2_compatibility && >> - extensions->ARB_shader_precision && >> - extensions->ARB_vertex_attrib_64bit && >> - extensions->ARB_viewport_array); >> + extensions->ARB_shading_language_packing && >> + extensions->ARB_shader_precision); >> const bool ver_4_2 = (ver_4_1 && >> consts->GLSLVersion >= 420 && >> extensions->ARB_base_instance && >> - extensions->ARB_conservative_depth && >> - extensions->ARB_internalformat_query && >> - extensions->ARB_shader_atomic_counters && >> - extensions->ARB_shader_image_load_store && >> - extensions->ARB_shading_language_420pack && >> - extensions->ARB_shading_language_packing && >> - extensions->ARB_texture_compression_bptc && >> - extensions->ARB_transform_feedback_instanced); >> + extensions->ARB_compute_shader && >> + extensions->ARB_shader_atomic_counter_ops); >> const bool ver_4_3 = (ver_4_2 && >> consts->GLSLVersion >= 430 && >> >> consts->Program[MESA_SHADER_VERTEX].MaxUniformBlocks >= 14 && >> extensions->ARB_ES3_compatibility && >> extensions->ARB_arrays_of_arrays && >> - extensions->ARB_compute_shader && >> + extensions->ARB_buffer_storage && >> extensions->ARB_copy_image && >> - extensions->ARB_explicit_uniform_location && >> - extensions->ARB_fragment_layer_viewport && >> - extensions->ARB_framebuffer_no_attachments && >> - extensions->ARB_internalformat_query2 && >> extensions->ARB_robust_buffer_access_behavior && >> extensions->ARB_shader_image_size && >> extensions->ARB_shader_storage_buffer_object && >> - extensions->ARB_stencil_texturing && >> - extensions->ARB_texture_buffer_range && >> extensions->ARB_texture_query_levels && >> extensions->ARB_texture_view); >> const bool ver_4_4 = (ver_4_3 && >> consts->GLSLVersion >= 440 && >> - extensions->ARB_buffer_storage && >> extensions->ARB_clear_texture && >> extensions->ARB_enhanced_layouts && >> - extensions->ARB_query_buffer_object && >> - extensions->ARB_texture_mirror_clamp_to_edge && >> - extensions->ARB_texture_stencil8 && >> - extensions->ARB_vertex_type_10f_11f_11f_rev); >> + extensions->ARB_texture_stencil8); >> const bool ver_4_5 = (ver_4_4 && >> consts->GLSLVersion >= 450 && >> extensions->ARB_ES3_1_compatibility && >> extensions->ARB_clip_control && >> extensions->ARB_conditional_render_inverted && >> extensions->ARB_cull_distance && >> - extensions->ARB_derivative_control && >> extensions->ARB_shader_texture_image_samples && >> extensions->NV_texture_barrier); >> const bool ver_4_6 = (ver_4_5 && >> @@ -396,13 +406,10 @@ compute_version(const struct gl_extensions *extensions, >> /* extensions->ARB_gl_spirv */ 0 && >> /* extensions->ARB_spirv_extensions */ 0 && >> extensions->ARB_indirect_parameters && >> - extensions->ARB_pipeline_statistics_query && >> extensions->ARB_polygon_offset_clamp && >> - extensions->ARB_shader_atomic_counter_ops && >> extensions->ARB_shader_draw_parameters && >> extensions->ARB_shader_group_vote && >> - extensions->ARB_texture_filter_anisotropic && >> - extensions->ARB_transform_feedback_overflow_query); >> + extensions->ARB_texture_filter_anisotropic); >> >> if (ver_4_6) { >> major = 4; >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev