If you are shader-bound, you won't see any difference. In order to become
RB-bound, you need more work in RBs than shaders. Blending or MSAA might
help add that.

Marek

On Wed, May 2, 2018 at 5:31 AM, Michel Dänzer <mic...@daenzer.net> wrote:

> On 2018-05-02 06:00 AM, Marek Olšák wrote:
> > From: Marek Olšák <marek.ol...@amd.com>
> >
> > This can result in 2x increase in performance on non-harvested Kaveris.
>
> FWIW, no difference with glxgears on my (non-harvested AFAIK) Kaveris,
> neither with amdgpu nor radeon. Should I try something else?
>
> Tested-by: Michel Dänzer <michel.daen...@amd.com>
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
>
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