If you are shader-bound, you won't see any difference. In order to become RB-bound, you need more work in RBs than shaders. Blending or MSAA might help add that.
Marek On Wed, May 2, 2018 at 5:31 AM, Michel Dänzer <mic...@daenzer.net> wrote: > On 2018-05-02 06:00 AM, Marek Olšák wrote: > > From: Marek Olšák <marek.ol...@amd.com> > > > > This can result in 2x increase in performance on non-harvested Kaveris. > > FWIW, no difference with glxgears on my (non-harvested AFAIK) Kaveris, > neither with amdgpu nor radeon. Should I try something else? > > Tested-by: Michel Dänzer <michel.daen...@amd.com> > > > -- > Earthling Michel Dänzer | http://www.amd.com > Libre software enthusiast | Mesa and X developer >
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