On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu <yuanhan....@linux.intel.com> wrote: > The current code would ignore the point size specified by gl_PointSize > builtin variable in vertex shader on Pineview. This patch servers as > fixing that. > > This patch fixes the following issues on Pineview: > webglc: > https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html > piglit: glsl-vs-point-size > > NOTE: This is a candidate for stable release branches. > > v2: pick Eric's nice tip for fixing this issue in hardware rendering. > > Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> > --- > src/mesa/drivers/dri/i915/i915_fragprog.c | 4 ++++ > 1 files changed, 4 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c > b/src/mesa/drivers/dri/i915/i915_fragprog.c > index 4f016a3..2d60523 100644 > --- a/src/mesa/drivers/dri/i915/i915_fragprog.c > +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c > @@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915) > EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); > } > > + /* Handle gl_PointSize builtin var here */ > + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) > + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 1);
All the other EMIT_ATTRs specify the number of bytes as the last arg. It seems like this code shouldn't have worked.
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