On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu <yuanhan....@linux.intel.com> 
wrote:
> The current code would ignore the point size specified by gl_PointSize
> builtin variable in vertex shader on Pineview. This patch servers as
> fixing that.
> 
> This patch fixes the following issues on Pineview:
> webglc: 
> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html
> piglit: glsl-vs-point-size
> 
> NOTE: This is a candidate for stable release branches.
> 
> v2: pick Eric's nice tip for fixing this issue in hardware rendering.
> 
> Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com>
> ---
>  src/mesa/drivers/dri/i915/i915_fragprog.c |    4 ++++
>  1 files changed, 4 insertions(+), 0 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c 
> b/src/mesa/drivers/dri/i915/i915_fragprog.c
> index 4f016a3..2d60523 100644
> --- a/src/mesa/drivers/dri/i915/i915_fragprog.c
> +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
> @@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915)
>        EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12);
>     }
>  
> +   /* Handle gl_PointSize builtin var here */
> +   if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
> +      EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 1);

All the other EMIT_ATTRs specify the number of bytes as the last arg.
It seems like this code shouldn't have worked.

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