We may specify the point size in a glsl vertex shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311 piglit: glsl-vs-point-size
NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> --- src/mesa/tnl/t_context.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 1ded44c..e38c0a3 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -151,8 +151,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) if (ctx->RenderMode == GL_FEEDBACK) tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0); - if (ctx->Point._Attenuated || - (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE); /* check for varying vars which are written by the vertex program */ -- 1.7.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev