Hi Brian, comments?
Thanks, Yuanhan Liu On Thu, Feb 23, 2012 at 02:19:18PM +0800, Yuanhan Liu wrote: > We may specify the point size in a glsl vertex shader. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311 > piglit: glsl-vs-point-size > > NOTE: This is a candidate for stable release branches. > > Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> > --- > src/mesa/tnl/t_context.c | 3 +-- > 1 files changed, 1 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c > index 1ded44c..e38c0a3 100644 > --- a/src/mesa/tnl/t_context.c > +++ b/src/mesa/tnl/t_context.c > @@ -151,8 +151,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint > new_state ) > if (ctx->RenderMode == GL_FEEDBACK) > tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0); > > - if (ctx->Point._Attenuated || > - (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) > + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) > tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE); > > /* check for varying vars which are written by the vertex program */ > -- > 1.7.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev