On 02/13/2012 09:44 AM, Jose Fonseca wrote:
----- Original Message -----
Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit
by something like glDrawPixels(GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8)
into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
---
src/mesa/main/format_pack.c | 13 +++++++++++++
1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/format_pack.c
b/src/mesa/main/format_pack.c
index ea1d95e..e20e361 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2530,6 +2530,19 @@
_mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
}
}
break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint *destu = (GLuint *) dst;
+ GLfloat *destf = (GLfloat *) dst;
This is fine, but if there's a lot of similar code for
MESA_FORMAT_Z32_FLOAT_X24S8, then a
struct z32f_x24s8 {
float z;
unsigned s;
};
would make the code easier to read.
Yeah, I see that a similar struct is already used in
pack_uint_z_Z32_FLOAT_X24S8().
I'll fix this in a follow-on patch. Thanks.
-Brian
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