Just use _mesa_get_fallback_texture() instead. --- src/mesa/state_tracker/st_atom_sampler.c | 3 +- src/mesa/state_tracker/st_atom_texture.c | 3 +- src/mesa/state_tracker/st_cb_texture.c | 51 ------------------------------ src/mesa/state_tracker/st_cb_texture.h | 4 -- 4 files changed, 4 insertions(+), 57 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index ee69fc3..dc0c789 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -35,6 +35,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/samplerobj.h" +#include "main/texobj.h" #include "st_context.h" #include "st_cb_texture.h" @@ -132,7 +133,7 @@ convert_sampler(struct st_context *st, texobj = ctx->Texture.Unit[texUnit]._Current; if (!texobj) { - texobj = st_get_default_texture(st); + texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); } msamp = _mesa_get_samplerobj(ctx, texUnit); diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index e8941da..438595b 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -35,6 +35,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/samplerobj.h" +#include "main/texobj.h" #include "program/prog_instruction.h" #include "st_context.h" @@ -201,7 +202,7 @@ update_single_texture(struct st_context *st, texObj = ctx->Texture.Unit[texUnit]._Current; if (!texObj) { - texObj = st_get_default_texture(st); + texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); samp = &texObj->Sampler; } stObj = st_texture_object(texObj); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 5cd9a4c..c2011da 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1337,57 +1337,6 @@ st_finalize_texture(struct gl_context *ctx, /** - * Returns pointer to a default/dummy texture. - * This is typically used when the current shader has tex/sample instructions - * but the user has not provided a (any) texture(s). - */ -struct gl_texture_object * -st_get_default_texture(struct st_context *st) -{ - if (!st->default_texture) { - static const GLenum target = GL_TEXTURE_2D; - GLubyte pixels[16][16][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImg; - GLuint i, j; - - /* The ARB_fragment_program spec says (0,0,0,1) should be returned - * when attempting to sample incomplete textures. - */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - pixels[i][j][0] = 0; - pixels[i][j][1] = 0; - pixels[i][j][2] = 0; - pixels[i][j][3] = 255; - } - } - - texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); - - texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - - _mesa_init_teximage_fields(st->ctx, texImg, - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, MESA_FORMAT_RGBA8888); - - _mesa_store_teximage2d(st->ctx, texImg, - GL_RGBA, /* level, intformat */ - 16, 16, 1, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking); - - texObj->Sampler.MinFilter = GL_NEAREST; - texObj->Sampler.MagFilter = GL_NEAREST; - texObj->_Complete = GL_TRUE; - - st->default_texture = texObj; - } - return st->default_texture; -} - - -/** * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory * for a whole mipmap stack. */ diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h index f1502bd..27956bc 100644 --- a/src/mesa/state_tracker/st_cb_texture.h +++ b/src/mesa/state_tracker/st_cb_texture.h @@ -44,10 +44,6 @@ st_finalize_texture(struct gl_context *ctx, struct gl_texture_object *tObj); -extern struct gl_texture_object * -st_get_default_texture(struct st_context *st); - - extern void st_init_texture_functions(struct dd_function_table *functions); -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev