On Monday, 2018-01-08 21:58:16 +0000, Emil Velikov wrote: > On 8 January 2018 at 12:00, Eric Engestrom <eric.engest...@imgtec.com> wrote: > > On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote: > >> Hello list, > >> > >> The release candidate for Mesa 17.3.2 is now available. Currently we have: > >> - 13 queued > >> - 18 nominated (outstanding) > >> - and 0 rejected patches > >> > >> > >> In the current queue we have: > >> > >> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool > >> and > >> a GLSL workaround for various titles using Unreal Engine 4. > >> > >> Take a look at section "Mesa stable queue" for more information. > >> > >> > >> Testing reports/general approval > >> -------------------------------- > >> > >> Any testing reports (or general approval of the state of the branch) > >> will be greatly appreciated. > >> > >> The plan is to have 17.3.2 this Saturday (6th of January), around or > >> shortly after 15:00 GMT. > >> > >> If you have any questions or suggestions - be that about the current > >> patch queue or otherwise, please go ahead. > >> > >> > >> Cheers, > >> Emil > >> > >> > >> Mesa stable queue > >> ----------------- > >> > >> Nominated (18) > >> ============== > >> > >> Bas Nieuwenhuizen (8): > >> c39947ce304 radv: Invert condition for all samples identical > >> during resolve. > >> cebc9a119d4 radv: Flush caches before subpass resolve. > >> 73279da41da radv: Fix fragment resolve destination offset. > >> da192b50b24 radv: Use correct framebuffer size for partial FS > >> resolves. > >> a636208ace0 radv: Always use fragment resolve if dest uses DCC. > >> 5158603182f radv: Use correct HTILE expanded words. > >> 1c78e4f0535 radv: Allow writing 0 scissors. > >> c99426ea831 ac/nir: Handle loading data from compact arrays. > >> > >> Dave Airlie (8): > >> 38e4467e99a radv: fix events on compute queues. > >> ec1edd0fd29 radv: fix pipeline statistics end query on compute queue > >> d08f2678145 radv/gfx9: fix 3d image to image transfers on compute > >> queues. > >> 09612a62e16 radv/gfx9: fix 3d image clears on compute queues > >> 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute > >> queues > >> 59515780433 radv/gfx9: fix block compression texture views. > >> 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches. > >> a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out > >> border swizzle. > >> > >> Jason Ekstrand (1): > >> 18fde36ced4 intel/fs: Use the original destination region for > >> int MUL lowering > >> > >> Lucas Stach (1): > >> 01585659245 etnaviv: disable in-place resolve for non-supertiled > >> surfaces > >> > >> > >> Queued (13) > >> =========== > >> > >> Bas Nieuwenhuizen (1): > >> radv: Fix DCC compatible formats. > >> > >> Brendan King (1): > >> egl: link libEGL against the dynamic version of libglapi > >> > >> Dave Airlie (6): > >> radv/gfx9: add support for 3d images to blit 2d paths > >> radv: handle depth/stencil image copy with layouts better. (v3.1) > >> radv/meta: fix blit paths for depth/stencil (v2.1) > >> radv: fix issue with multisample positions and interp_var_at_sample. > >> radv/gfx9: add 3d sampler image->buffer copy shader. (v3) > >> radv: don't do format replacement on tc compat htile surfaces. > >> > >> Eric Engestrom (1): > >> egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE > > > > I broke Android in this commit, please include RobHer's > > aa187fe7bfac856207a5 "egl/android: Fix build break with > > dri2_initialize_android _EGLDisplay parameter" > > > Thanks Eric - I've pulled the fixup. > > Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\
It fails because it's been disabled, in response to the recent CPU vulnerabilities [1]. That said, I'm sure you can ask DanielS or another admin to push the tarball for you ;) [1] https://lists.freedesktop.org/archives/freedesktop/2018-January/000354.html _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev