On 8 January 2018 at 12:00, Eric Engestrom <eric.engest...@imgtec.com> wrote: > On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote: >> Hello list, >> >> The release candidate for Mesa 17.3.2 is now available. Currently we have: >> - 13 queued >> - 18 nominated (outstanding) >> - and 0 rejected patches >> >> >> In the current queue we have: >> >> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and >> a GLSL workaround for various titles using Unreal Engine 4. >> >> Take a look at section "Mesa stable queue" for more information. >> >> >> Testing reports/general approval >> -------------------------------- >> >> Any testing reports (or general approval of the state of the branch) >> will be greatly appreciated. >> >> The plan is to have 17.3.2 this Saturday (6th of January), around or >> shortly after 15:00 GMT. >> >> If you have any questions or suggestions - be that about the current >> patch queue or otherwise, please go ahead. >> >> >> Cheers, >> Emil >> >> >> Mesa stable queue >> ----------------- >> >> Nominated (18) >> ============== >> >> Bas Nieuwenhuizen (8): >> c39947ce304 radv: Invert condition for all samples identical >> during resolve. >> cebc9a119d4 radv: Flush caches before subpass resolve. >> 73279da41da radv: Fix fragment resolve destination offset. >> da192b50b24 radv: Use correct framebuffer size for partial FS resolves. >> a636208ace0 radv: Always use fragment resolve if dest uses DCC. >> 5158603182f radv: Use correct HTILE expanded words. >> 1c78e4f0535 radv: Allow writing 0 scissors. >> c99426ea831 ac/nir: Handle loading data from compact arrays. >> >> Dave Airlie (8): >> 38e4467e99a radv: fix events on compute queues. >> ec1edd0fd29 radv: fix pipeline statistics end query on compute queue >> d08f2678145 radv/gfx9: fix 3d image to image transfers on compute >> queues. >> 09612a62e16 radv/gfx9: fix 3d image clears on compute queues >> 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute >> queues >> 59515780433 radv/gfx9: fix block compression texture views. >> 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches. >> a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out >> border swizzle. >> >> Jason Ekstrand (1): >> 18fde36ced4 intel/fs: Use the original destination region for >> int MUL lowering >> >> Lucas Stach (1): >> 01585659245 etnaviv: disable in-place resolve for non-supertiled >> surfaces >> >> >> Queued (13) >> =========== >> >> Bas Nieuwenhuizen (1): >> radv: Fix DCC compatible formats. >> >> Brendan King (1): >> egl: link libEGL against the dynamic version of libglapi >> >> Dave Airlie (6): >> radv/gfx9: add support for 3d images to blit 2d paths >> radv: handle depth/stencil image copy with layouts better. (v3.1) >> radv/meta: fix blit paths for depth/stencil (v2.1) >> radv: fix issue with multisample positions and interp_var_at_sample. >> radv/gfx9: add 3d sampler image->buffer copy shader. (v3) >> radv: don't do format replacement on tc compat htile surfaces. >> >> Eric Engestrom (1): >> egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE > > I broke Android in this commit, please include RobHer's > aa187fe7bfac856207a5 "egl/android: Fix build break with > dri2_initialize_android _EGLDisplay parameter" > Thanks Eric - I've pulled the fixup.
Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\ -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev