On Thursday, 2018-01-04 14:10:52 +0000, Emil Velikov wrote: > Hello list, > > The release candidate for Mesa 17.3.2 is now available. Currently we have: > - 13 queued > - 18 nominated (outstanding) > - and 0 rejected patches > > > In the current queue we have: > > Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and > a GLSL workaround for various titles using Unreal Engine 4. > > Take a look at section "Mesa stable queue" for more information. > > > Testing reports/general approval > -------------------------------- > > Any testing reports (or general approval of the state of the branch) > will be greatly appreciated. > > The plan is to have 17.3.2 this Saturday (6th of January), around or > shortly after 15:00 GMT. > > If you have any questions or suggestions - be that about the current > patch queue or otherwise, please go ahead. > > > Cheers, > Emil > > > Mesa stable queue > ----------------- > > Nominated (18) > ============== > > Bas Nieuwenhuizen (8): > c39947ce304 radv: Invert condition for all samples identical > during resolve. > cebc9a119d4 radv: Flush caches before subpass resolve. > 73279da41da radv: Fix fragment resolve destination offset. > da192b50b24 radv: Use correct framebuffer size for partial FS resolves. > a636208ace0 radv: Always use fragment resolve if dest uses DCC. > 5158603182f radv: Use correct HTILE expanded words. > 1c78e4f0535 radv: Allow writing 0 scissors. > c99426ea831 ac/nir: Handle loading data from compact arrays. > > Dave Airlie (8): > 38e4467e99a radv: fix events on compute queues. > ec1edd0fd29 radv: fix pipeline statistics end query on compute queue > d08f2678145 radv/gfx9: fix 3d image to image transfers on compute > queues. > 09612a62e16 radv/gfx9: fix 3d image clears on compute queues > 420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute > queues > 59515780433 radv/gfx9: fix block compression texture views. > 868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches. > a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out > border swizzle. > > Jason Ekstrand (1): > 18fde36ced4 intel/fs: Use the original destination region for > int MUL lowering > > Lucas Stach (1): > 01585659245 etnaviv: disable in-place resolve for non-supertiled > surfaces > > > Queued (13) > =========== > > Bas Nieuwenhuizen (1): > radv: Fix DCC compatible formats. > > Brendan King (1): > egl: link libEGL against the dynamic version of libglapi > > Dave Airlie (6): > radv/gfx9: add support for 3d images to blit 2d paths > radv: handle depth/stencil image copy with layouts better. (v3.1) > radv/meta: fix blit paths for depth/stencil (v2.1) > radv: fix issue with multisample positions and interp_var_at_sample. > radv/gfx9: add 3d sampler image->buffer copy shader. (v3) > radv: don't do format replacement on tc compat htile surfaces. > > Eric Engestrom (1): > egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
I broke Android in this commit, please include RobHer's aa187fe7bfac856207a5 "egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter" Cheers :) > > Samuel Pitoiset (2): > radv/gfx9: fix primitive topology when adjacency is used > radv: use a faster version for nir_op_pack_half_2x16 > > Tapani Pälli (2): > mesa: add AllowGLSLCrossStageInterpolationMismatch workaround > drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games > > > Rejected (0) > ============ > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev