Please squash this with patch 22 tis is just code churn.
On 01/12/17 04:28, Eduardo Lima Mitev wrote:
This will be the equivalent to link_shaders() from
src/compiler/glsl/linker.cpp, but for SPIR-V programs.
---
src/mesa/main/glspirv.c | 10 ++++++++++
src/mesa/main/glspirv.h | 4 ++++
2 files changed, 14 insertions(+)
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 18710c0d8fc..e533853f7fa 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -104,6 +104,16 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
}
}
+void
+_mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program
*prog)
+{
+ /* @TODO: This is a placeholder for the equivalent of
+ * compiler/glsl/linker.cpp::link_shaders() but for SPIR-V.
+ */
+ prog->data->LinkStatus = linking_success;
+ prog->data->Validated = false;
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index ba281f68bef..0f03b75c111 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -76,6 +76,10 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
unsigned n, struct gl_shader **shaders,
const void* binary, size_t length);
+void
+_mesa_spirv_link_shaders(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
/**
* \name API functions
*/
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