Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 04/12/17 20:21, Eduardo Lima Mitev wrote:
This is the main fork of the shader compilation code-path, where a NIR
shader is obtained by calling spirv_to_nir() or glsl_to_nir(),
depending on its nature..
v2: Use 'spirv_data' member from gl_linked_shader to know which method
to call. (Timothy Arceri)
---
src/mesa/drivers/dri/i965/brw_program.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c
b/src/mesa/drivers/dri/i965/brw_program.c
index 755d4973cc0..4043253a653 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -31,6 +31,7 @@
#include <pthread.h>
#include "main/imports.h"
+#include "main/glspirv.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_to_nir.h"
@@ -73,9 +74,14 @@ brw_create_nir(struct brw_context *brw,
ctx->Const.ShaderCompilerOptions[stage].NirOptions;
nir_shader *nir;
- /* First, lower the GLSL IR or Mesa IR to NIR */
+ /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
- nir = glsl_to_nir(shader_prog, stage, options);
+ if (shader_prog->_LinkedShaders[stage]->spirv_data)
+ nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
+ else
+ nir = glsl_to_nir(shader_prog, stage, options);
+ assert (nir);
+
nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
nir_lower_returns(nir);
nir_validate_shader(nir);
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