On 12/01/2017 04:44 AM, Timothy Arceri wrote: > > > On 01/12/17 04:28, Eduardo Lima Mitev wrote: >> This is the main fork of the shader compilation code-path, where a NIR >> shader is obtained by calling spirv_to_nir() or glsl_to_nir(), >> depending on its nature.. >> >> v2: Use 'spirv_data' member from gl_linked_shader to know which method >> to call. (Timothy Arceri) >> --- >> src/mesa/drivers/dri/i965/brw_program.c | 14 ++++++++++++-- >> 1 file changed, 12 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_program.c >> b/src/mesa/drivers/dri/i965/brw_program.c >> index 755d4973cc0..596118f2fe5 100644 >> --- a/src/mesa/drivers/dri/i965/brw_program.c >> +++ b/src/mesa/drivers/dri/i965/brw_program.c >> @@ -31,6 +31,7 @@ >> #include <pthread.h> >> #include "main/imports.h" >> +#include "main/glspirv.h" >> #include "program/prog_parameter.h" >> #include "program/prog_print.h" >> #include "program/prog_to_nir.h" >> @@ -73,9 +74,18 @@ brw_create_nir(struct brw_context *brw, >> ctx->Const.ShaderCompilerOptions[stage].NirOptions; >> nir_shader *nir; >> - /* First, lower the GLSL IR or Mesa IR to NIR */ >> + /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */ >> if (shader_prog) { >> - nir = glsl_to_nir(shader_prog, stage, options); >> + bool is_spirv_shader = >> + (shader_prog->_LinkedShaders[stage]->spirv_data != NULL); >> + >> + if (!is_spirv_shader) { >> + nir = glsl_to_nir(shader_prog, stage, options); >> + } else { >> + nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options); >> + } >> + assert (nir); > > Rather than messing around with bools, null checks and !'s I'd just > change this to: > > /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */ > if (shader_prog->_LinkedShaders[stage]->spirv_data) { > nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options); > } else { > nir = glsl_to_nir(shader_prog, stage, options); > } > assert (nir); > >
My intention was to make it clearer that we are using a pointer nullness to decide code-path. I don't care much so I will use your inlined version above, maybe just adding a comment. Thanks, Eduardo >> + >> nir_remove_dead_variables(nir, nir_var_shader_in | >> nir_var_shader_out); >> nir_lower_returns(nir); >> nir_validate_shader(nir); >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev