On 1/18/2012 11:19 AM, Brian Paul wrote:
On 01/18/2012 09:01 AM, Dee Sharpe wrote:
While implementing Clear() for a platform, which buffers in GLContext need to be cleared out of the list of:

DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer

Or do they all need to be cleared?

Clearing effects "draw" buffers, not "read" buffers.

Unless a user-created FBO is bound, ctx->WinSysDrawBuffer == ctx->DrawBuffer.

You need to clear the color buffers attached to ctx->DrawBuffer. The number of buffers to clear is ctx->DrawBuffer->_NumColorDrawBuffers and the indexes/pointers to the renderbuffers is in _ColorDrawBufferIndexes[] and _ColorDrawBuffers[].

I may actually get rid of the later (redundant) array and just write a helper function that returns a pointer to a renderbuffer given a buffer index.

Thanks for the quick reply. So, if I want to directly access the renderbuffer that I designated as the front left buffer, then I need to use _ColorDrawBuffers[BUFFER_FRONT_LEFT], correct?

--

Dee Sharpe

The difference between what IS done
&  what COULD be done is relational to
what you ARE doing&  what you COULD be doing!

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