On 01/18/2012 09:01 AM, Dee Sharpe wrote:
While implementing Clear() for a platform, which buffers in GLContext need to
be cleared out of the list of:
DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer
Or do they all need to be cleared?
Clearing effects "draw" buffers, not "read" buffers.
Unless a user-created FBO is bound, ctx->WinSysDrawBuffer ==
ctx->DrawBuffer.
You need to clear the color buffers attached to ctx->DrawBuffer. The
number of buffers to clear is ctx->DrawBuffer->_NumColorDrawBuffers
and the indexes/pointers to the renderbuffers is in
_ColorDrawBufferIndexes[] and _ColorDrawBuffers[].
I may actually get rid of the later (redundant) array and just write a
helper function that returns a pointer to a renderbuffer given a
buffer index.
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev