This would cause the read of the metadata content to fail, which would prevent the linking from being skipped.
Seen on Rocket League with i965 shader cache. Cc: Timothy Arceri <tarc...@itsqueeze.com> Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com> --- src/util/disk_cache.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c index e38cacb259b..fde6e2e0974 100644 --- a/src/util/disk_cache.c +++ b/src/util/disk_cache.c @@ -1110,7 +1110,7 @@ disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size) * TODO: pass the metadata back to the caller and do some basic * validation. */ - cache_item_md_size += sizeof(cache_key); + cache_item_md_size += num_keys * sizeof(cache_key); ret = lseek(fd, num_keys * sizeof(cache_key), SEEK_CUR); if (ret == -1) goto fail; -- 2.15.0.rc0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev