It is already done in NIR. Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> --- src/intel/compiler/brw_vec4_nir.cpp | 9 --------- src/intel/compiler/brw_vec4_visitor.cpp | 12 ------------ 2 files changed, 21 deletions(-)
diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp index 9200ffa0ed7..0a1caa9fad8 100644 --- a/src/intel/compiler/brw_vec4_nir.cpp +++ b/src/intel/compiler/brw_vec4_nir.cpp @@ -2228,15 +2228,6 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) } } - /* TXS and TXL require a LOD but not everything we implement using those - * two opcodes provides one. Provide a default LOD of 0. - */ - if ((instr->op == nir_texop_txs || - instr->op == nir_texop_txl) && - lod.file == BAD_FILE) { - lod = brw_imm_ud(0u); - } - if (instr->op == nir_texop_txf_ms || instr->op == nir_texop_samples_identical) { assert(coord_type != NULL); diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp index 88e80aaa3af..52d1dfc8fdd 100644 --- a/src/intel/compiler/brw_vec4_visitor.cpp +++ b/src/intel/compiler/brw_vec4_visitor.cpp @@ -915,18 +915,6 @@ vec4_visitor::emit_texture(ir_texture_opcode op, src_reg surface_reg, src_reg sampler_reg) { - /* The sampler can only meaningfully compute LOD for fragment shader - * messages. For all other stages, we change the opcode to TXL and hardcode - * the LOD to 0. - * - * textureQueryLevels() is implemented in terms of TXS so we need to pass a - * valid LOD argument. - */ - if (op == ir_tex || op == ir_query_levels) { - assert(lod.file == BAD_FILE); - lod = brw_imm_f(0.0f); - } - enum opcode opcode; switch (op) { case ir_tex: opcode = SHADER_OPCODE_TXL; break; -- 2.14.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev