On 9 September 2017 at 13:06, Mario Kleiner <mario.kleiner...@gmail.com> wrote: > > > On 09/07/2017 04:27 PM, Emil Velikov wrote: >> >> Hi Mario, >> >> On 5 September 2017 at 06:01, Mario Kleiner <mario.kleiner...@gmail.com> >> wrote: >>> >>> Expose formats which are supported at least back to Gen 5 Ironlake, >>> possibly further. Allow creation of 10 bpc winsys buffers for drawables. >>> >>> glxinfo now lists new RGBA 10 10 10 2/0 formats. >>> Works correctly under DRI2 without compositing. >>> >> In all fairness I did not expect apps to _not_ get confused by the >> extra config(s). >> Barring g-s (workaround in 8/10), have you seen any other apps that >> exhibit problems? > > > So far not. DE's work, glxgears/es2gears, weston demos, my app, glmark are > fine. > >> Say any steam games or SDL based apps? > > > I don't have access to any Steam games. neverball/neverputt is Opengl SDL-2 > based and those work, both on X11 and Weston. I can nicely see color > gradients in neverputt becoming smooth in 30 bit mode when they have some > steps in 24 bit mode. > Ack. Tim, Nicolai would you guys have the chance to the series on a few games? I'd wait for v2 though or as it hits master.
Mario as your series lands you might want to take Valve on their kind offer [1]. [1] https://lists.freedesktop.org/archives/dri-devel/2015-April/081045.html >> ARRAY_SIZE() further down, will need a tweak. > > > This i don't understand? ARRAY_SIZE seems to be generic enough to not need > tweaks based on the arrays content? > Skimming through commit 731ba6924a2ed6cdf47a78fd637a91a19ddcf9ed should clear the confusion. Admittedly approach used there is a bit fragile and we could rework it like your patch 7/10. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev