On 09/07/2017 04:27 PM, Emil Velikov wrote:
Hi Mario,
On 5 September 2017 at 06:01, Mario Kleiner <mario.kleiner...@gmail.com> wrote:
Expose formats which are supported at least back to Gen 5 Ironlake,
possibly further. Allow creation of 10 bpc winsys buffers for drawables.
glxinfo now lists new RGBA 10 10 10 2/0 formats.
Works correctly under DRI2 without compositing.
In all fairness I did not expect apps to _not_ get confused by the
extra config(s).
Barring g-s (workaround in 8/10), have you seen any other apps that
exhibit problems?
So far not. DE's work, glxgears/es2gears, weston demos, my app, glmark
are fine.
Say any steam games or SDL based apps?
I don't have access to any Steam games. neverball/neverputt is Opengl
SDL-2 based and those work, both on X11 and Weston. I can nicely see
color gradients in neverputt becoming smooth in 30 bit mode when they
have some steps in 24 bit mode.
Signed-off-by: Mario Kleiner <mario.kleiner...@gmail.com>
---
src/mesa/drivers/dri/i965/intel_screen.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c
b/src/mesa/drivers/dri/i965/intel_screen.c
index d39509b..47008b5 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -1486,7 +1486,13 @@ intelCreateBuffer(__DRIscreen *dri_screen,
fb->Visual.samples = num_samples;
}
- if (mesaVis->redBits == 5) {
+ if (mesaVis->redBits == 10 && mesaVis->alphaBits > 0) {
+ rgbFormat = mesaVis->redMask == 0x3ff00000 ?
MESA_FORMAT_B10G10R10A2_UNORM
+ :
MESA_FORMAT_R10G10B10A2_UNORM;
+ } else if (mesaVis->redBits == 10) {
+ rgbFormat = mesaVis->redMask == 0x3ff00000 ?
MESA_FORMAT_B10G10R10X2_UNORM
+ :
MESA_FORMAT_R10G10B10X2_UNORM;
+ } else if (mesaVis->redBits == 5) {
rgbFormat = mesaVis->redMask == 0x1f ? MESA_FORMAT_R5G6B5_UNORM
: MESA_FORMAT_B5G6R5_UNORM;
Unrelated: At some point we should flesh this out to a helper.
} else if (mesaVis->sRGBCapable) {
@@ -1874,6 +1880,10 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
/* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
MESA_FORMAT_R8G8B8X8_UNORM,
+
+ /* For 10 bpc, 30 bit depth framebuffers */
+ MESA_FORMAT_B10G10R10A2_UNORM,
+ MESA_FORMAT_B10G10R10X2_UNORM,
Please make sure these are before the Android RGB* ones. The
Fixed.
ARRAY_SIZE() further down, will need a tweak.
This i don't understand? ARRAY_SIZE seems to be generic enough to not
need tweaks based on the arrays content?
-mario
-Emil
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