Quoting Kenneth Graunke (2017-09-06 01:09:50) > We now flush the batch when either the batchbuffer or statebuffer > reaches the original intended batch size, instead of when the sum of > the two reaches a certain size (which makes no sense now that they're > separate buffers). > > With this change, we also need to update our "are we near the end?" > estimate to require separate batch and state buffer space. I obtained > these estimates by looking at the size of draw calls in the Unreal 4 > Elemental Demo (using INTEL_DEBUG=flush and always_flush_batch=true). > > This will increase the batch size by perhaps 2-4x, which will almost > certainly have a performance impact, and may impact overall system > responsiveness.
You also need to update DEBUG_FLUSH: @@ -823,8 +826,8 @@ _intel_batchbuffer_flush_fence(struct brw_context *brw, int bytes_for_state = brw->batch.state_used; fprintf(stderr, "%s:%d: Batchbuffer flush with %4db (%0.1f%%) (pkt) + " "%4db (%0.1f%%) (state)\n", file, line, - bytes_for_commands, 100.0f * bytes_for_commands / BATCH_SZ, - bytes_for_state, 100.0f * bytes_for_state / STATE_SZ); + bytes_for_commands, 100.0f * bytes_for_commands / brw->batch.bo->size, + bytes_for_state, 100.0f * bytes_for_state / brw->batch.state_bo->size); } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev