Quoting Kenneth Graunke (2017-09-06 01:09:50) > We now flush the batch when either the batchbuffer or statebuffer > reaches the original intended batch size, instead of when the sum of > the two reaches a certain size (which makes no sense now that they're > separate buffers). > > With this change, we also need to update our "are we near the end?" > estimate to require separate batch and state buffer space. I obtained > these estimates by looking at the size of draw calls in the Unreal 4 > Elemental Demo (using INTEL_DEBUG=flush and always_flush_batch=true). > > This will increase the batch size by perhaps 2-4x, which will almost > certainly have a performance impact, and may impact overall system > responsiveness. > > XXX: benchmark, may need a lot of tuning.
What were you thoughts to not flushing the batch on swapping the state, since that just needs to re-emit STATE_BASE? -Chris _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev