HiZ, like MCS and CCS_E, can compress more than just clear colors so we want it turned on whenever the miptree is being used as a depth attachment. It's theoretically possible for someone to create a depth texture, upload data with glTexSubImage2D, and texture from it without ever binding it as a depth target. If this happens, we would end up wasting a bit of space by allocating a HiZ surface we never use. However, this is rather unlikely out side of test cases, so we're better off just allocating it up-front. --- src/mesa/drivers/dri/i965/intel_fbo.c | 6 ------ src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 17 ++++++----------- 2 files changed, 6 insertions(+), 17 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index 03427e8..91d75ed 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -556,12 +556,6 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw, intel_renderbuffer_set_draw_offset(irb); - if (mt->aux_usage == ISL_AUX_USAGE_HIZ && !mt->hiz_buf) { - intel_miptree_alloc_hiz(brw, mt); - if (!mt->hiz_buf) - return false; - } - return true; } diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 12b8d04..f0b93d5 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -1180,7 +1180,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw, { struct intel_mipmap_tree *mt; uint32_t depth = 1; - bool ok; GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD | MIPTREE_LAYOUT_TILING_ANY | @@ -1192,12 +1191,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw, if (!mt) goto fail; - if (mt->aux_usage == ISL_AUX_USAGE_HIZ) { - ok = intel_miptree_alloc_hiz(brw, mt); - if (!ok) - goto fail; - } - return mt; fail: @@ -1983,9 +1976,9 @@ intel_miptree_alloc_hiz(struct brw_context *brw, /** * Allocate the initial aux surface for a miptree based on mt->aux_usage * - * Since MCS and CCS_E can compress more than just clear color, we create the - * auxiliary surfaces up-front. CCS_D, on the other hand, can only compress - * clear color so we wait until an actual fast-clear to allocate it. + * Since MCS, HiZ, and CCS_E can compress more than just clear color, we + * create the auxiliary surfaces up-front. CCS_D, on the other hand, can only + * compress clear color so we wait until an actual fast-clear to allocate it. */ static bool intel_miptree_alloc_aux(struct brw_context *brw, @@ -1996,7 +1989,9 @@ intel_miptree_alloc_aux(struct brw_context *brw, return true; case ISL_AUX_USAGE_HIZ: - /* HiZ gets allocated elsewhere for no good reason. */ + assert(!_mesa_is_format_color_format(mt->format)); + if (!intel_miptree_alloc_hiz(brw, mt)) + return false; return true; case ISL_AUX_USAGE_MCS: -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev