On 06/27/2017 02:59 AM, Timothy Arceri wrote: > Just curious. Can this extension be added to NV04 and NV10? As those are > the only drivers that don't currently support it. > > I have cards I could test those with, but don't have an NV20.
I just sent out an updated series that I tested on NV20. Thanks for reminding me. :) I *think* NV10 can do this, but the implementation would be... painful. NV10 (and on) supports texture borders... that extra one pixel of pixels on each side that's outside the usual [0,1]x[0,1] sampling range. I believe this extension could be supported by creating every texture with a border and filling the border with the GL border color. > On 09/09/16 10:56, Ilia Mirkin wrote: > >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> >> This was tested on a NV25-on-NV34 situation. Should be tested on real >> hardware >> since my test environment relies on accurate emulation in the hw. >> >> src/mesa/drivers/dri/nouveau/nv20_context.c | 1 + >> src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 >> ++++++++++++++++++++++++++- >> 2 files changed, 29 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c >> b/src/mesa/drivers/dri/nouveau/nv20_context.c >> index ec638c0..6940b4d 100644 >> --- a/src/mesa/drivers/dri/nouveau/nv20_context.c >> +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c >> @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, >> gl_api api, >> if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) >> goto fail; >> + ctx->Extensions.ARB_texture_border_clamp = true; >> ctx->Extensions.ARB_texture_env_crossbar = true; >> ctx->Extensions.ARB_texture_env_combine = true; >> ctx->Extensions.ARB_texture_env_dot3 = true; >> diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >> b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >> index b0a4c9f..ef1799a 100644 >> --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >> +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >> @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) >> struct nouveau_surface *s; >> struct gl_texture_image *ti; >> const struct gl_sampler_object *sa; >> - uint32_t tx_format, tx_filter, tx_wrap, tx_enable; >> + uint8_t r, g, b, a; >> + uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable; >> PUSH_RESET(push, BUFCTX_TEX(i)); >> @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int >> emit) >> | nvgl_filter_mode(sa->MinFilter) << 16 >> | 2 << 12; >> + r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]); >> + g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]); >> + b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]); >> + a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]); >> + switch (ti->_BaseFormat) { >> + case GL_LUMINANCE: >> + a = 0xff; >> + /* fallthrough */ >> + case GL_LUMINANCE_ALPHA: >> + g = b = r; >> + break; >> + case GL_RGB: >> + a = 0xff; >> + break; >> + case GL_INTENSITY: >> + g = b = a = r; >> + break; >> + case GL_ALPHA: >> + r = g = b = 0; >> + break; >> + } >> + tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24; >> + >> tx_enable = NV20_3D_TEX_ENABLE_ENABLE >> | log2i(sa->MaxAnisotropy) << 4; >> @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) >> BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); >> PUSH_DATA (push, tx_filter); >> + BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1); >> + PUSH_DATA (push, tx_bcolor); >> + >> BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); >> PUSH_DATA (push, tx_enable); >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev