Am 27.06.2017 um 15:01 schrieb Roland Scheidegger: > These chips can't do border color? I wonder how they got away with that > with d3d since afaik it isn't optional. Err, I should have known better, EVERYTHING is optional with d3d9 (albeit it doesn't mean apps were actually prepared for hw not supporting some of the more fundamental caps) "D3DPTADDRESSCAPS_BORDER: Device supports setting coordinates outside the range [0.0, 1.0] to the border color, as specified by the D3DSAMP_BORDERCOLOR texture-stage state." So I suppose that's how they got away with it...
Roland > So what happens if you use these border wrap modes? You just get black > border? > I suppose another question is if you couldn't announce support for it > nevertheless. Without a border color, you can't do GL_CLAMP correctly > neither obviously (albeit that's a mode a few chips have problems with). > Though unless there's a really good reason to it's probably really not a > good idea... > > Roland > > Am 27.06.2017 um 13:53 schrieb Ilia Mirkin: >> This functionality is only available on NV20, NV25, and NV28 (i.e. all >> the NV2x boards). These are all AGP-only (discounting the NV2A inside >> Xbox), and I don't have any AGP systems. The way I tested it, through >> an emulation layer inside the NV3x hardware which lets it present the >> NV25's 3d class, is fine for initial development, but I don't know how >> accurate that emulation is to know if this would actually work on real >> hardware. >> >> On Tue, Jun 27, 2017 at 5:59 AM, Timothy Arceri <t_arc...@yahoo.com.au> >> wrote: >>> Just curious. Can this extension be added to NV04 and NV10? As those are the >>> only drivers that don't currently support it. >>> >>> I have cards I could test those with, but don't have an NV20. >>> >>> >>> >>> On 09/09/16 10:56, Ilia Mirkin wrote: >>> >>>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >>>> --- >>>> >>>> This was tested on a NV25-on-NV34 situation. Should be tested on real >>>> hardware >>>> since my test environment relies on accurate emulation in the hw. >>>> >>>> src/mesa/drivers/dri/nouveau/nv20_context.c | 1 + >>>> src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 >>>> ++++++++++++++++++++++++++- >>>> 2 files changed, 29 insertions(+), 1 deletion(-) >>>> >>>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c >>>> b/src/mesa/drivers/dri/nouveau/nv20_context.c >>>> index ec638c0..6940b4d 100644 >>>> --- a/src/mesa/drivers/dri/nouveau/nv20_context.c >>>> +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c >>>> @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, >>>> gl_api api, >>>> if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) >>>> goto fail; >>>> + ctx->Extensions.ARB_texture_border_clamp = true; >>>> ctx->Extensions.ARB_texture_env_crossbar = true; >>>> ctx->Extensions.ARB_texture_env_combine = true; >>>> ctx->Extensions.ARB_texture_env_dot3 = true; >>>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >>>> b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >>>> index b0a4c9f..ef1799a 100644 >>>> --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >>>> +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c >>>> @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) >>>> struct nouveau_surface *s; >>>> struct gl_texture_image *ti; >>>> const struct gl_sampler_object *sa; >>>> - uint32_t tx_format, tx_filter, tx_wrap, tx_enable; >>>> + uint8_t r, g, b, a; >>>> + uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable; >>>> PUSH_RESET(push, BUFCTX_TEX(i)); >>>> @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) >>>> | nvgl_filter_mode(sa->MinFilter) << 16 >>>> | 2 << 12; >>>> + r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]); >>>> + g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]); >>>> + b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]); >>>> + a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]); >>>> + switch (ti->_BaseFormat) { >>>> + case GL_LUMINANCE: >>>> + a = 0xff; >>>> + /* fallthrough */ >>>> + case GL_LUMINANCE_ALPHA: >>>> + g = b = r; >>>> + break; >>>> + case GL_RGB: >>>> + a = 0xff; >>>> + break; >>>> + case GL_INTENSITY: >>>> + g = b = a = r; >>>> + break; >>>> + case GL_ALPHA: >>>> + r = g = b = 0; >>>> + break; >>>> + } >>>> + tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24; >>>> + >>>> tx_enable = NV20_3D_TEX_ENABLE_ENABLE >>>> | log2i(sa->MaxAnisotropy) << 4; >>>> @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) >>>> BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); >>>> PUSH_DATA (push, tx_filter); >>>> + BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1); >>>> + PUSH_DATA (push, tx_bcolor); >>>> + >>>> BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); >>>> PUSH_DATA (push, tx_enable); >>>> >>> >>> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=DwIGaQ&c=uilaK90D4TOVoH58JNXRgQ&r=_QIjpv-UJ77xEQY8fIYoQtr5qv8wKrPJc7v7_-CYAb0&m=yHkGaQ69ilDpuXpy1CLI3FvfSzKbL6yQpAZ__QyYIn8&s=KG6RxFqkzTZFIb4VNTscBHSP1sdVa3hZiGbU4_AKT1A&e= >> >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev