Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 06/26/2017 04:09 PM, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 23 ++---------------------
  1 file changed, 2 insertions(+), 21 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7852941..7c64a38 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6740,41 +6740,22 @@ st_translate_program(
/* Set the next shader stage hint for VS and TES. */
     switch (procType) {
     case PIPE_SHADER_VERTEX:
     case PIPE_SHADER_TESS_EVAL:
        if (program->shader_program->SeparateShader)
           break;
for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) {
           if (program->shader_program->_LinkedShaders[i]) {
-            unsigned next;
-
-            switch (i) {
-            case MESA_SHADER_TESS_CTRL:
-               next = PIPE_SHADER_TESS_CTRL;
-               break;
-            case MESA_SHADER_TESS_EVAL:
-               next = PIPE_SHADER_TESS_EVAL;
-               break;
-            case MESA_SHADER_GEOMETRY:
-               next = PIPE_SHADER_GEOMETRY;
-               break;
-            case MESA_SHADER_FRAGMENT:
-               next = PIPE_SHADER_FRAGMENT;
-               break;
-            default:
-               assert(0);
-               continue;
-            }
-
-            ureg_set_next_shader_processor(ureg, next);
+            ureg_set_next_shader_processor(
+                  ureg, pipe_shader_type_from_mesa((gl_shader_stage)i));
              break;
           }
        }
        break;
     }
out:
     if (t) {
        free(t->arrays);
        free(t->temps);

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