Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 06/26/2017 04:09 PM, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 23 ++---------------------
1 file changed, 2 insertions(+), 21 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7852941..7c64a38 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6740,41 +6740,22 @@ st_translate_program(
/* Set the next shader stage hint for VS and TES. */
switch (procType) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_TESS_EVAL:
if (program->shader_program->SeparateShader)
break;
for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) {
if (program->shader_program->_LinkedShaders[i]) {
- unsigned next;
-
- switch (i) {
- case MESA_SHADER_TESS_CTRL:
- next = PIPE_SHADER_TESS_CTRL;
- break;
- case MESA_SHADER_TESS_EVAL:
- next = PIPE_SHADER_TESS_EVAL;
- break;
- case MESA_SHADER_GEOMETRY:
- next = PIPE_SHADER_GEOMETRY;
- break;
- case MESA_SHADER_FRAGMENT:
- next = PIPE_SHADER_FRAGMENT;
- break;
- default:
- assert(0);
- continue;
- }
-
- ureg_set_next_shader_processor(ureg, next);
+ ureg_set_next_shader_processor(
+ ureg, pipe_shader_type_from_mesa((gl_shader_stage)i));
break;
}
}
break;
}
out:
if (t) {
free(t->arrays);
free(t->temps);
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