From: Nicolai Hähnle <nicolai.haeh...@amd.com> --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 23 ++--------------------- 1 file changed, 2 insertions(+), 21 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 7852941..7c64a38 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6740,41 +6740,22 @@ st_translate_program( /* Set the next shader stage hint for VS and TES. */ switch (procType) { case PIPE_SHADER_VERTEX: case PIPE_SHADER_TESS_EVAL: if (program->shader_program->SeparateShader) break; for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) { if (program->shader_program->_LinkedShaders[i]) { - unsigned next; - - switch (i) { - case MESA_SHADER_TESS_CTRL: - next = PIPE_SHADER_TESS_CTRL; - break; - case MESA_SHADER_TESS_EVAL: - next = PIPE_SHADER_TESS_EVAL; - break; - case MESA_SHADER_GEOMETRY: - next = PIPE_SHADER_GEOMETRY; - break; - case MESA_SHADER_FRAGMENT: - next = PIPE_SHADER_FRAGMENT; - break; - default: - assert(0); - continue; - } - - ureg_set_next_shader_processor(ureg, next); + ureg_set_next_shader_processor( + ureg, pipe_shader_type_from_mesa((gl_shader_stage)i)); break; } } break; } out: if (t) { free(t->arrays); free(t->temps); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev