On 16 June 2017 at 15:30, Rob Clark <robdcl...@gmail.com> wrote: > On Fri, Jun 16, 2017 at 9:49 AM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: >> On 16 June 2017 at 14:25, Rob Clark <robdcl...@gmail.com> wrote: >>> On Fri, Jun 16, 2017 at 9:18 AM, Emil Velikov <emil.l.veli...@gmail.com> >>> wrote: >>>> On 15 June 2017 at 21:47, Robert Foss <robert.f...@collabora.com> wrote: >>>>> From: Rob Herring <r...@kernel.org> >>>>> >>>>> This is required by freedreno at least for GLES3 support. >>>>> >>>>> See docs/patents.txt for information about turning this on for s/w >>>>> renderers. >>>>> >>>> I'm inclined to agree with Tapani. We're not lawyers and with the >>>> patent expiring in half a year, I think we can defer this toggle to >>>> builders and their legal teams ;-) >>>> >>> >>> Not really sure what msg from Tapani you are referring to. But tbh, >>> what we really want is a separate option for sw renderers. >>> >> This quote from the cover letter >> "I'm not sure about patch to enable texture-float, should this be left >> as a 'policy decision' for end distribution, it's not enabled by >> default on desktop?" > > I think the only reason it isn't enabled by default is because > (currently) the same option covers both hw drivers and sw drivers. > Otoh, i965 ignores this option and always advertised texture-float. > > Anyways, if android has some way to conditionalize this based on some > var set in board file, that might be an option. Ideally I think we > want to get to the point where we can build android with upstream > mesa, without having to carry patches. > Fully support the zero patches topic. Yet since none of us is a lawyer so it's understandable to be cautious ;-) If people agree to enable it for non SW drivers, be that like i965 or otherwise, let's have that consistent across Mesa.
Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev