On 16 June 2017 at 14:25, Rob Clark <robdcl...@gmail.com> wrote: > On Fri, Jun 16, 2017 at 9:18 AM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: >> On 15 June 2017 at 21:47, Robert Foss <robert.f...@collabora.com> wrote: >>> From: Rob Herring <r...@kernel.org> >>> >>> This is required by freedreno at least for GLES3 support. >>> >>> See docs/patents.txt for information about turning this on for s/w >>> renderers. >>> >> I'm inclined to agree with Tapani. We're not lawyers and with the >> patent expiring in half a year, I think we can defer this toggle to >> builders and their legal teams ;-) >> > > Not really sure what msg from Tapani you are referring to. But tbh, > what we really want is a separate option for sw renderers. > This quote from the cover letter "I'm not sure about patch to enable texture-float, should this be left as a 'policy decision' for end distribution, it's not enabled by default on desktop?"
> I'm not sure if there is any use to build swrast/llvmpipe for android > build, so maybe the thing to do is remove them (if they are built for > android currently), and then enable texture-float. > There was a similar idea on the autotools side, but it never really got finished/ack/merged. I realise it's a tad annoying, but I'd just give it until the patent expires and enable it everywhere - we could even fold the s3tc code within mesa. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev