On Fri, Jun 16, 2017 at 9:18 AM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 15 June 2017 at 21:47, Robert Foss <robert.f...@collabora.com> wrote: >> From: Rob Herring <r...@kernel.org> >> >> This is required by freedreno at least for GLES3 support. >> >> See docs/patents.txt for information about turning this on for s/w >> renderers. >> > I'm inclined to agree with Tapani. We're not lawyers and with the > patent expiring in half a year, I think we can defer this toggle to > builders and their legal teams ;-) >
Not really sure what msg from Tapani you are referring to. But tbh, what we really want is a separate option for sw renderers. I'm not sure if there is any use to build swrast/llvmpipe for android build, so maybe the thing to do is remove them (if they are built for android currently), and then enable texture-float. BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev