This fixes two things: 1. If the texture object was created with glTexStorage2D, the call to _mesa_TexImage2D() would generate INVALID_OPERATION since the texture is marked as immutable. 2. _mesa_TexImage2D() always frees any existing texture image memory before allocating new memory. That's inefficient since the existing image is usually the right size already. --- src/mesa/drivers/common/meta.c | 114 +++++++++++++++++++++++++++------------ 1 files changed, 79 insertions(+), 35 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 259041f..3ec8828 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2789,6 +2789,75 @@ setup_texture_coords(GLenum faceTarget, /** + * Helper function for mipmap generation. + * Make sure the specified destination mipmap level is the right size/format + * for mipmap generation. If not, (re) allocate it. + * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop + */ +static GLboolean +prepare_dest_image(struct gl_context *ctx, + struct gl_texture_object *texObj, GLuint level, + GLsizei width, GLsizei height, GLsizei depth, + GLsizei border, GLenum intFormat, gl_format format) +{ + const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + GLuint face; + + if (texObj->Immutable) { + /* The texture was created with glTexStorage() so the number/size of + * mipmap levels is fixed and the storage for all images is already + * allocated. + */ + if (!texObj->Image[0][level]) { + /* No more levels to create - we're done */ + return GL_FALSE; + } + else { + /* Nothing to do - the texture memory must have already been + * allocated to the right size so we're all set. + */ + return GL_TRUE; + } + } + + for (face = 0; face < numFaces; face++) { + struct gl_texture_image *dstImage; + GLenum target; + + if (numFaces == 1) + target = texObj->Target; + else + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + + dstImage = _mesa_get_tex_image(ctx, texObj, target, level); + if (!dstImage) { + /* out of memory */ + return GL_FALSE; + } + + if (dstImage->Width != width || + dstImage->Height != height || + dstImage->Depth != depth || + dstImage->Border != border || + dstImage->InternalFormat != intFormat || + dstImage->TexFormat != format) { + /* need to (re)allocate image */ + ctx->Driver.FreeTextureImageBuffer(ctx, dstImage); + + _mesa_init_teximage_fields(ctx, target, dstImage, + width, height, depth, + border, intFormat, format); + + ctx->Driver.AllocTextureImageBuffer(ctx, dstImage, + format, width, height, depth); + } + } + + return GL_TRUE; +} + + +/** * Called via ctx->Driver.GenerateMipmap() * Note: We don't yet support 3D textures, 1D/2D array textures or texture * borders. @@ -2943,43 +3012,18 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, break; } - /* Set MaxLevel large enough to hold the new level when we allocate it */ + /* Allocate storage for the destination mipmap image(s) */ + + /* Set MaxLevel large enough to hold the new level when we allocate it */ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); - /* Create empty dest image */ - if (target == GL_TEXTURE_1D) { - _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat, - dstWidth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else if (target == GL_TEXTURE_3D) { - _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, dstDepth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else { - /* 2D or cube */ - _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - if (target == GL_TEXTURE_CUBE_MAP) { - /* If texturing from a cube, we need to make sure all src faces - * have been defined (even if we're not sampling from them.) - * Otherwise the texture object will be 'incomplete' and - * texturing from it will not be allowed. - */ - GLuint face; - for (face = 0; face < 6; face++) { - if (!texObj->Image[face][srcLevel] || - texObj->Image[face][srcLevel]->Width != srcWidth) { - _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, - srcLevel, srcImage->InternalFormat, - srcWidth, srcHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - } - } + if (!prepare_dest_image(ctx, texObj, dstLevel, + dstWidth, dstHeight, dstDepth, srcImage->Border, + srcImage->InternalFormat, srcImage->TexFormat)) { + /* All done. We either ran out of memory or we would go beyond the + * last valid level of an immutable texture if we continued. + */ + break; } /* limit minification to src level */ -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev