On 04/26/2017 10:02 AM, Nicolai Hähnle wrote:
On 26.04.2017 06:45, Timothy Arceri wrote:On 24/04/17 20:35, Samuel Pitoiset wrote:The ARB_bindless_texture spec says: "Modify Section 5.4.1, Conversion and Scalar Constructors, p. 60" (add the following constructors:) // In the following four constructors, the low 32 bits of the sampler // type correspond to the .x component of the uvec2 and the high 32 bits // correspond to the .y component. uvec2(any sampler type) // Converts a sampler type to a // pair of 32-bit unsigned integers any sampler type(uvec2) // Converts a pair of 32-bit unsigned integers to // a sampler type uvec2(any image type) // Converts an image type to a // pair of 32-bit unsigned integers any image type(uvec2) // Converts a pair of 32-bit unsigned integers to // an image type Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/compiler/glsl/ast_function.cpp | 80 ++++++++++++++++++++++++++++++++------ src/compiler/glsl/ir.cpp | 12 +++++- src/compiler/glsl/ir_clone.cpp | 4 +- 3 files changed, 81 insertions(+), 15 deletions(-) diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp index 9aac9c51e4..a2b9347217 100644 --- a/src/compiler/glsl/ast_function.cpp +++ b/src/compiler/glsl/ast_function.cpp @@ -740,8 +740,8 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) if (src->type->is_error()) return src; - assert(a <= GLSL_TYPE_BOOL); - assert(b <= GLSL_TYPE_BOOL); + assert(a <= GLSL_TYPE_IMAGE); + assert(b <= GLSL_TYPE_IMAGE); if (a == b) return src; @@ -769,6 +769,12 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) case GLSL_TYPE_INT64: result = new(ctx) ir_expression(ir_unop_i642u, src); break; + case GLSL_TYPE_SAMPLER: + result = new(ctx) ir_expression(ir_unop_unpack_sampler_2x32, src); + break; + case GLSL_TYPE_IMAGE: + result = new(ctx) ir_expression(ir_unop_unpack_image_2x32, src); + break; } break; case GLSL_TYPE_INT: @@ -911,6 +917,22 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type) break; } break; + case GLSL_TYPE_SAMPLER: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx)+ ir_expression(ir_unop_pack_sampler_2x32, desired_type, src);+ break; + } + break; + case GLSL_TYPE_IMAGE: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx) + ir_expression(ir_unop_pack_image_2x32, desired_type, src); + break; + } + break; } assert(result != NULL); @@ -984,7 +1006,10 @@ static ir_rvalue * dereference_component(ir_rvalue *src, unsigned component) { void *ctx = ralloc_parent(src); - assert(component < src->type->components()); + unsigned src_components = + src->type->is_sampler() ? 1 : src->type->components(); + + assert(component < src_components); /* If the source is a constant, just create a new constant instead of a * dereference of the existing constant. @@ -993,7 +1018,9 @@ dereference_component(ir_rvalue *src, unsigned component) if (constant) return new(ctx) ir_constant(constant, component); - if (src->type->is_scalar()) { + if (src->type->is_scalar() || + src->type->is_sampler() || + src->type->is_image()) { return src; } else if (src->type->is_vector()) { return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1); @@ -1933,7 +1960,8 @@ ast_function_expression::handle_method(exec_list *instructions, static inline bool is_valid_constructor(const glsl_type *type, struct _mesa_glsl_parse_state *state) { - return type->is_numeric() || type->is_boolean(); + return type->is_numeric() || type->is_boolean() || + (state->has_bindless() && (type->is_sampler() || type->is_image())); } ir_rvalue * @@ -2018,7 +2046,8 @@ ast_function_expression::hir(exec_list *instructions, return ir_rvalue::error_value(ctx);/* Total number of components of the type being constructed. */- const unsigned type_components = constructor_type->components(); + const unsigned type_components = + constructor_type->is_sampler() ? 1 : constructor_type->components();I haven't looked closely at this so I'm not even sure why we do this. But my question is why only for samplers and not images?Yes, unless there's some good reason not to, it seems it would make more sense to have sampler and image types have vector_elements == matrix_columns == 1.
It's because vector_elements = 0 for samplers and 1 for images. We discussed about that point with Nicolai on IRC but I'm not sure myself if it's correct to change it.
Though, it will help in many places.
Cheers, Nicolai/* Number of components from parameters that have actually been* consumed. This is used to perform several kinds of error checking. @@ -2060,7 +2089,8 @@ ast_function_expression::hir(exec_list *instructions, nonmatrix_parameters++; actual_parameters.push_tail(result); - components_used += result->type->components(); + components_used +=+ result->type->is_sampler() ? 1 : result->type->components();} /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: @@ -2136,10 +2166,34 @@ ast_function_expression::hir(exec_list *instructions,/* Type cast each parameter and, if possible, fold constants.*/foreach_in_list_safe(ir_rvalue, ir, &actual_parameters) { - const glsl_type *desired_type = - glsl_type::get_instance(constructor_type->base_type, - ir->type->vector_elements, - ir->type->matrix_columns); + const glsl_type *desired_type; + + if (ir->type->is_sampler() || ir->type->is_image()) {+ /* Convert a sampler/image type to a pair of 32-bit unsigned+ * integers as defined by ARB_bindless_texture. */ + if (constructor_type != glsl_type::uvec2_type) { + _mesa_glsl_error(&loc, state, "sampler and image types can only " + "be converted to a pair of 32-bit unsigned " + "integers"); + } + desired_type = glsl_type::uvec2_type; + } else if (constructor_type->is_sampler() || + constructor_type->is_image()) { + /* Convert a pair of 32-bit unsigned integers to a sampler or image + * type as defined by ARB_bindless_texture. */ + if (ir->type != glsl_type::uvec2_type) { + _mesa_glsl_error(&loc, state, "sampler and image types can only " + "be converted from a pair of 32-bit unsigned " + "integers"); + } + desired_type = constructor_type; + } else { + desired_type = + glsl_type::get_instance(constructor_type->base_type, + ir->type->vector_elements, + ir->type->matrix_columns); + } + ir_rvalue *result = convert_component(ir, desired_type); /* Attempt to convert the parameter to a constant valued expression. @@ -2163,7 +2217,9 @@ ast_function_expression::hir(exec_list *instructions, */ if (all_parameters_are_constant) { return new(ctx) ir_constant(constructor_type, &actual_parameters); - } else if (constructor_type->is_scalar()) { + } else if (constructor_type->is_scalar() || (state->has_bindless() && + (constructor_type->is_sampler() || + constructor_type->is_image()))) { return dereference_component((ir_rvalue *)actual_parameters.get_head_raw(),0); diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp index 2b0d3522e5..9ebf8bc578 100644 --- a/src/compiler/glsl/ir.cpp +++ b/src/compiler/glsl/ir.cpp@@ -370,6 +370,16 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)this->type = glsl_type::vec4_type; break; + case ir_unop_unpack_sampler_2x32: + case ir_unop_unpack_image_2x32: + this->type = glsl_type::uvec2_type; + break; + + case ir_unop_pack_sampler_2x32: + case ir_unop_pack_image_2x32: + this->type = op0->type; + break; + case ir_unop_frexp_sig: this->type = op0->type; break; @@ -624,7 +634,7 @@ ir_constant::ir_constant(const struct glsl_type *type, this->array_elements = NULL; assert((type->base_type >= GLSL_TYPE_UINT) - && (type->base_type <= GLSL_TYPE_BOOL)); + && (type->base_type <= GLSL_TYPE_IMAGE)); this->type = type; memcpy(& this->value, data, sizeof(this->value)); diff --git a/src/compiler/glsl/ir_clone.cpp b/src/compiler/glsl/ir_clone.cpp index bfe2573c07..a64c7afa94 100644 --- a/src/compiler/glsl/ir_clone.cpp +++ b/src/compiler/glsl/ir_clone.cpp @@ -339,6 +339,8 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const case GLSL_TYPE_BOOL: case GLSL_TYPE_UINT64: case GLSL_TYPE_INT64: + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: return new(mem_ctx) ir_constant(this->type, &this->value); case GLSL_TYPE_STRUCT: { @@ -367,8 +369,6 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const return c; } - case GLSL_TYPE_SAMPLER: - case GLSL_TYPE_IMAGE: case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_VOID: case GLSL_TYPE_ERROR:_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev