The ARB_bindless_texture spec says: "Modify Section 2.14.8, Shader Execution, p. 122"
"(modify second paragraph, p. 126) ... against the MAX_COMBINED_TEXTURE_IMAGE_UNITS limit. Samplers accessed using texture handles (section 3.9.X) are not counted against this limit." Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/compiler/glsl/link_uniforms.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 3331c85af4..9fb4a1c8f2 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -339,11 +339,11 @@ private: const unsigned values = type->component_slots(); if (type->contains_subroutine()) { this->num_shader_subroutines += values; - } else if (type->contains_sampler()) { + } else if (type->contains_sampler() && !current_var->data.bindless) { /* Old-style (or bound) samplers are counted as two components as * specified by ARB_bindless_texture. */ this->num_shader_samplers += values / 2; - } else if (type->contains_image()) { + } else if (type->contains_image() && !current_var->data.bindless) { /* Old-style (or bound) images are counted as two components as * specified by ARB_bindless_texture. */ this->num_shader_images += values / 2; -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev