On 04/26/2017 09:54 AM, Nicolai Hähnle wrote:
On 24.04.2017 12:35, Samuel Pitoiset wrote:
The ARB_bindless_texture allows sampler and image types to be
declared as temporary variables, to be converted from/to uvec2
using explicit constructors, so they can be assigned.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 21 ++++++++++++++++++---
1 file changed, 18 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp
b/src/compiler/glsl/ast_to_hir.cpp
index e4d8bae2f5..8ad6211e2d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -940,14 +940,29 @@ do_assignment(exec_list *instructions, struct
_mesa_glsl_parse_state *state,
lhs_var->data.assigned = true;
if (!error_emitted) {
+ bool is_read_only = lhs_var != NULL && (lhs_var->data.read_only ||
+ (lhs_var->data.mode ==
ir_var_shader_storage &&
+ lhs_var->data.image_read_only));
+
+ if (state->has_bindless()) {
+ if ((lhs_var->type->is_sampler() ||
lhs_var->type->is_image()) &&
+ (lhs_var->data.bindless || lhs_var->data.mode !=
ir_var_uniform)) {
+ /* A sampler (or an image) is considered bindless either
if it has
+ * been declared in the default uniform block with the
+ * bindless_sampler (respectively bindless_image) layout
qualifier,
+ * or when its storage is not uniform because this is not
allowed
+ * without ARB_bindless_texture.
+ */
+ is_read_only = false;
+ }
+ }
I don't understand why this is necessary. I think the correct approach
is not to set lhs_var->data.read_only for sampler and image variables.
That could be a different approach, I will a second look at this patch.
Cheers,
Nicolai
+
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to %s",
non_lvalue_description);
error_emitted = true;
- } else if (lhs_var != NULL && (lhs_var->data.read_only ||
- (lhs_var->data.mode == ir_var_shader_storage &&
- lhs_var->data.image_read_only))) {
+ } else if (is_read_only) {
/* We can have image_read_only set on both images and buffer
variables,
* but in the former there is a distinction between
assignments to
* the variable itself (read_only) and to the memory they
point to
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev