On 12/01/2011 09:30 PM, Eric Anholt wrote:
Generally this code works with width and height aligned to compressed
blocks, but but at the 2x2 and 1x1 levels of a square texture (or
height< bh in general), we were skipping uploading our single row of
blocks.
Fixes piglit compressedteximage GL_COMPRESSED_RGBA_S3TC_DXT5_EXT.
---
src/mesa/main/texstore.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index ef43ed9..78b64ce 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -5138,7 +5138,7 @@ _mesa_store_compressed_texsubimage2d(struct gl_context
*ctx, GLenum target,
if (dstMap) {
bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
+ rows = (height + bh - 1) / bh; /* rows in blocks */
/* copy rows of blocks */
for (i = 0; i< rows; i++) {
Reviewed-by: Brian Paul <bri...@vmware.com>
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