Anything of less than (bw, bh) size is possible when you consider rectangular textures, and this code is (now) safe for those. Even for power-of-two textures, width could be 4 for FXT1 while not being aligned to block size.
Fixes piglit compressedteximage GL_COMPRESSED_RGB_FXT1_3DFX --- src/mesa/main/texstore.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 78b64ce..620734c 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -5115,8 +5115,8 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, _mesa_get_format_block_size(texFormat, &bw, &bh); /* these should have been caught sooner */ - ASSERT((width % bw) == 0 || width == 2 || width == 1); - ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((width % bw) == 0 || width < bw); + ASSERT((height % bh) == 0 || height < bh); ASSERT((xoffset % bw) == 0); ASSERT((yoffset % bh) == 0); -- 1.7.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev