Generally this code works with width and height aligned to compressed blocks, but but at the 2x2 and 1x1 levels of a square texture (or height < bh in general), we were skipping uploading our single row of blocks.
Fixes piglit compressedteximage GL_COMPRESSED_RGBA_S3TC_DXT5_EXT. --- src/mesa/main/texstore.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index ef43ed9..78b64ce 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -5138,7 +5138,7 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, if (dstMap) { bytesPerRow = srcRowStride; /* bytes per row of blocks */ - rows = height / bh; /* rows in blocks */ + rows = (height + bh - 1) / bh; /* rows in blocks */ /* copy rows of blocks */ for (i = 0; i < rows; i++) { -- 1.7.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev