On Thu, Dec 1, 2011 at 3:35 PM, Vincent Lejeune <v...@ovi.com> wrote: > --- > src/glsl/ir.cpp | 1 + > src/glsl/ir.h | 6 ++++++ > src/glsl/ir_clone.cpp | 1 + > src/glsl/opt_dead_code.cpp | 6 ++++++ > 4 files changed, 14 insertions(+), 0 deletions(-) > > diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp > index a5eca5a..bf11e4f 100644 > --- a/src/glsl/ir.cpp > +++ b/src/glsl/ir.cpp > @@ -1335,6 +1335,7 @@ ir_variable::ir_variable(const struct glsl_type *type, > const char *name, > this->pixel_center_integer = false; > this->depth_layout = ir_depth_layout_none; > this->used = false; > + this->is_ubo_variable = false; > > if (type && type->base_type == GLSL_TYPE_SAMPLER) > this->read_only = true; > diff --git a/src/glsl/ir.h b/src/glsl/ir.h > index 1faae3c..dc77dec 100644 > --- a/src/glsl/ir.h > +++ b/src/glsl/ir.h > @@ -398,6 +398,12 @@ public: > int location; > > /** > + * True if the variable is defined in the scope of a shader range Uniform > + * Buffer Object. > + */ > + bool is_ubo_variable; > + > + /** > * Built-in state that backs this uniform > * > * Once set at variable creation, \c state_slots must remain invariant. > diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp > index c63615c..479f258 100644 > --- a/src/glsl/ir_clone.cpp > +++ b/src/glsl/ir_clone.cpp > @@ -52,6 +52,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) > const > var->explicit_location = this->explicit_location; > var->has_initializer = this->has_initializer; > var->depth_layout = this->depth_layout; > + var->is_ubo_variable = this->is_ubo_variable; > > var->num_state_slots = this->num_state_slots; > if (this->state_slots) { > diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp > index 5b9546a..58ff534 100644 > --- a/src/glsl/opt_dead_code.cpp > +++ b/src/glsl/opt_dead_code.cpp > @@ -27,6 +27,7 @@ > * Eliminates dead assignments and variable declarations from the code. > */ > > +#include "../mesa/main/mtypes.h" > #include "ir.h" > #include "ir_visitor.h" > #include "ir_variable_refcount.h" > @@ -100,6 +101,11 @@ do_dead_code(exec_list *instructions, bool > uniform_locations_assigned) > if (entry->var->mode == ir_var_uniform && > (uniform_locations_assigned || entry->var->constant_value)) > continue; > + /*if(entry->var->mode == ir_var_uniform && entry->var->UBO) { > + if(entry->var->UBO->UBO->Layout != packed) > + continue; > + }*/ > +
Is this meant to be commented-out? Matt _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev