On 11/21/2011 11:51 AM, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > The old count_uniform_size::num_shader_uniforms was actually > calculating the number of components used. Multiplying by 4 when > setting gl_shader::num_uniform_components caused us to count 4x as > many uniform components as were actually used.
Yes, this looks correct. Also seems to fix crashes in Civilization 4. Reviewed-and-tested-by: Kenneth Graunke <kenn...@whitecape.org> Thanks, Ian. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev