On Mon, 21 Nov 2011 11:51:13 -0800, "Ian Romanick" <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > The old count_uniform_size::num_shader_uniforms was actually > calculating the number of components used. Multiplying by 4 when > setting gl_shader::num_uniform_components caused us to count 4x as > many uniform components as were actually used.
> @@ -182,6 +182,7 @@ private: > */ > this->num_active_uniforms++; > this->num_values += values; > + printf("%s: %d\n", name, values); Debug printf left around.
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